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Descendant of Al-Ashrad

3 bytes removed, 03:42, 28 December 2020
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Since the foundation of Alamut, the anciant ancient mountain fortress of the Children of Haqim, Al-Ashrad has been the leader of the clan's sorcerers, the Amr, and the head of the clan's effort to break the Tremere blood curse (which has seemingly suceeded in recent nights, though rumours claim Al-Ashrad was not the one behind it). Al-Ashrad was once a mortal mage of great power, believed to be the most powerful of his era who was an ally of Haqim himself. Resentful of this mortal who held such favour with Haqim, a group of Banu Haqim attacked Al-Ashrad but were slain by spells and powerful magical artifacts. This conspiracy caused an argument between Al-Ashrad and Haqim which was only resolved by the mage sacrificing his left eye and arm, and being brought fully into the clan by Haqim's second childer (also rumoured to be a sorcerer of astounding power).
The recent schism of the Banu Haqim caused by religious and idealogical conflicts between clan members was cemented when Al-Ashrad led a score of "moderate" Banu Haqim and led them in an exodus from Alamut. He and other elders have managed to negotiate their entry into the Camarilla and it is rumoured Al-Ashrad has joined the Inner Council. Not all of the former Amr's descendants have left Alamut, but many did, and his grand-childer continue to embrace progeny to train in the Banu Haqim's ancient tradition of sorcery.
|level4body=Al-Ashrad has defeated many infernalists in his long existence, he has even been able to capture and bind a number of minor demons to act as his servants. In his flight from Alamut, he was unable to take most of his retinue with him and ordered them to scatter and find new masters from his line. Build your demon as a Deadly Mortal (V5 pg. 185) that can purchase disciplines up to 3 dots. Give the demon a name and personality, it will follow your instructions but never go beyond the word of your orders, it is also looking for a way to escape its’ bindings and will exploit any loophole it finds to do you harm.
|level5name='''In the Shepherd's Flock'''
|level5body=All who descend from Al-Ashrad are also part of Ur-Shulgi’s lineage and , you have taken after the Black Shepherd far more than the former Amr. Choose one of the following.
- '''War Mage:''' Ur-Shulgi singlehandedly turned the tide of the Baali war with his powerful magic, creating tides of blood with his mass slaughter. Any discipline use that causes damage inflicts an additional health level of damage, even if the roll would normally cause no damage one wound is dealt if the power successfully activates and connects with the target. Once per session you may roll an additional Rouse check to deal 3 additional wounds.

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