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<br>
===Credits===
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[[User:Street|Street]]
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[[Category:Splats]][[Category:Rules]]
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Getting Started <br>
Now that you know the basics of the Storytelling System, <br> you can proceed to create your own characters. You’ll be <br> able to judge what sort of traits you’ll need based on <br>their titles (they’re mostly self-explanatory), and know <br> that the more dots you have in a trait the better your <br>character will be when accomplishing tasks with it. <br>
Here is a quick overview of how to begin the character <br>creation process: <br>
The 3 categories of attributes are divided into 3 levels of <br> points: 7/5/3 <br>
The 3 categories of abilities are also divided into 3 <br> levels of points: 13/9/5 <br>
You get 7 points to go into Backgrounds. <br>
You also get 6 dots that can go into your Mage's magical <br> knowledge called Spheres. The catch is that none of them <br>can be higher than your level of Arete. <br>
Arete starts at 1 and can’t begin higher than 3. <br>
Medicine, Occult, Science <br>
Additionally, characters also have a number of advantages <br>called Backgrounds. <br>
Backgrounds: <br>
We will now go over the combat system. It is very simple. <br>
Combat is broken down into three steps, Initiative, Attack, <br> and Resolution. <br>
During initiative, both players roll Dexterity + Wits. <br> Whoever has more successes gets to go first. <br>
Each player declares either to attack or defend. <br>
Stage three - Resolution <br>
Roll as many times as your Stamina points to eliminate a point<br> point of bashing damage for each success. <br>
If the fighting continues you roll again for initiative. <br>
and an X for lethal damage. If you acquire 7 bashing damage<br>
you are unconscious, further bashing damage can become<br>
lethal damage. Either way, you apply a penalty to everything<br> everything you roll as the damage goes up. If you acquire <br> more than 7 in<br> lethal damage, you can die. <br>
Finally, your character needs to learn magic! <br>
Tracking - Perception + Survival <br>