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Mage: The Ascension (Alternate Rules)

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<b>Mage: The Ascension</b>
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Mage: The Ascension is a roleplaying game set in the World of Darkness, a dark, gothic-punk alternative version of our own reality. In this setting, magic is real but hidden from most people's perception. The game revolves around mages - individuals who can reshape reality through the power of will, belief, and understanding.
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Characters possess a variety of traits,
describing their innate capabilities, trained
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Various conditions and circumstances can
greatly improve or hinder your characters
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So, we can say that that the number of times
you get to roll the dice is determined like
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Now that you know what to roll, lets see how
to read the results. Each roll uses two dice,
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If one of your rolls turn up snake eyes, it
cancels out one success. If you roll snake eyes,
<b>Fighting</b>
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Combat Fighting is a series of die rolls, until
<b>Actions</b>
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The number of times you roll for an action is
<b>Getting Started</b>
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Now that you know the basics of the Storytelling
<b>Combat</b>
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We will now go over the combat system. It is
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There are 12 Spheres in this system that are
divided into coincidental & vulgar magic. The
<b>Essence</b>
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Your character's Avatar Essence is also on the
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