Difference between revisions of "Anchors, an alternative to Touchstones"

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Repeated failures shatter the connection with the Anchor. Usually an Anchor is introduced via a Memoriam which is also the means by which they can be reconnected once destroyed. The Storyteller and player should discuss the Anchor to avoid it being too easy or time consuming.
 
Repeated failures shatter the connection with the Anchor. Usually an Anchor is introduced via a Memoriam which is also the means by which they can be reconnected once destroyed. The Storyteller and player should discuss the Anchor to avoid it being too easy or time consuming.
  
{| class="wikitable"
+
{{{!}} class="wikitable"
|-
+
{{!}}-
 
! ACTION !! STAINS
 
! ACTION !! STAINS
|-
+
{{!}}-
| Unable to reverie due to theft || +1
+
{{!}} Unable to reverie due to theft {{!}}{{!}} +1
|-
+
{{!}}-
| Physical inability to interact with || +1
+
{{!}} Physical inability to interact with {{!}}{{!}} +1
|-
+
{{!}}-
| Failing to reverie due to time || +2
+
{{!}} Failing to reverie due to time {{!}}{{!}} +2
|-
+
{{!}}-
| Forgetting to reverie || +3
+
{{!}} Forgetting to reverie {{!}}{{!}} +3
|}
+
{{!}}}
  
 
https://drive.google.com/file/d/10MsU1aDRG6xBANWaWgZfvmQm_qP_2IJa/view
 
https://drive.google.com/file/d/10MsU1aDRG6xBANWaWgZfvmQm_qP_2IJa/view

Revision as of 23:31, 18 October 2021

Anchors are items, places or religious rituals from the mortal life of the Kindred. These serve as type of Touchstone, and thus must be linked to a Conviction, can be used for the Tzimisce’s Clan Bane, etc.

The intention here is to have a more “time consuming” option as opposed to a more fragile, unpredictable Human Touchstone.

The vampire has to devote some time each night (at least one Scene) with the Anchor while lost in a reverie about their mortal life. Failing to do so counts as having acted against the Conviction represented by that Anchor and risk Stains at Storyteller discretion just like with regular Touchstones.

Repeated failures shatter the connection with the Anchor. Usually an Anchor is introduced via a Memoriam which is also the means by which they can be reconnected once destroyed. The Storyteller and player should discuss the Anchor to avoid it being too easy or time consuming.

ACTION STAINS
Unable to reverie due to theft +1
Physical inability to interact with +1
Failing to reverie due to time +2
Forgetting to reverie +3

https://drive.google.com/file/d/10MsU1aDRG6xBANWaWgZfvmQm_qP_2IJa/view

Credits

Author: Sharei, Claire deLune, ExcMiddle

Other Credits:

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