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{{DisciplineLevel
|discipline=Blood Sorcery|level=3|name=Animate the Inanimate|amalgam=Dominate 32|prereq=|description=By rousing a spirit from its slumber The the Blood Sorcerer animates an object and compels it to obey its their command now or in the future. The spirit (when all goes well) returns to slumber once the compulsion has been obeyed or after an hour passes. the spell is often used to create a golem to protect the vampire or its haven, whichever occurs first.|cost=1 Rouse or 1 Rouse and 1 Willpower|dicepool= Unawakened Object: Manipulation + Blood Sorcery (Difficulty 2+ 1 per 3 meters across). Difficulty increases by Awakened Objects: A difficulty eqaul to the Awakened Object's Inteligence +Resolve or a difficulty equal to the animating Blood Sorcerer's successes, whichever is greater. |system= After spending vitae (1 Rouse worth) and achieving a successful activation test the Blood Sorcerer may command the object as if an using Mesmerize. See Vampire the Masquerade Core Rulebook p. 256 The Object must be within the Cainite's line of sight and the sound of their voice. An object is compelled to act against its purpose, such as commanding “hears” the command if a time locked vault door typical unimpaired non-supernatural mortal were able to open from do so when standing in the outsideobject’s location. Objects larger than If all conditions are met, the object animates and immediately acts upon the caster may also add +1 sorcerer’s orders to the difficultybest of its abilities. If An object remains inanimate, however if the command includes any conditional directives such as, “if the object is possessed by an awakened spirit man in blue appears hold him,” or ghost then ”When the dice pool is Sun sets attack the following - Manipulation + Blood Sorcery vs Intelligence + Resolve |system= first individual you see.” An object cannot take an action that would be impossible for something with its form. The vampire may issue complex and conditional commands to an object which must be obeyed however does become more flexible – A chair will walk over to the letter. Triggers its master or slide under a table; a door may be compelled to open or a person, place, time gun to fire or catch phrasetwist out of the wielder's grip. It is best the vampire craft their command carefully as many objects and their associated spirit do not understand human concepts and seldom pay much attention to specific individuals unless Unless there is a strong significant emotional bond tie or traumaresonance to an individual, most objects are unable to recognize one individual from another. Triggers remain until Dawn or indefinitely Blood Sorcerers should take care in crafting their commands to take into account these limitations. Animate the Inanimate automatically fails if the vampire is willing to suffer used against a level of Willpower damage spirit that may is not be healed or soaked until the command trigger is activatedin possession of an object.
|related=
|author=Chris Wilson
|othercred=White Wolf. A conversion and expansion of "Animate the Unmoving, Path of Elemental Mastery
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