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Mage: The Ascension (Alternate Rules)

14 bytes removed, 18 February
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5) World Class
 
That dice pool is then modified by one
The number of successes you have is also
given a rating from one to five:
 
1) Marginal
5) Phenomenal
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=== Traits ===
* Health - The amount of damage you can take
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=== Getting Started ===
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Wonder - A Magical talisman or device
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=== Combat ===
Finally, your character needs to learn magic!
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=== Magic ===
The Mage can now create impossible miracles.
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=== Mechanics ===
This is a dangerous situation.
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=== Spheres ===
* Questing - Purpose
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* Resonance
* And Static represents protection.
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* Purpose
Weapons
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=== Examples ===
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===Credits===
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