Difference between revisions of "Alternate Diablerie"

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== New Rules ==
 
== New Rules ==
Diablerie may be performed on a vampire at Hunger 5, usually in torpor or restrained. With a Strength + Resolve roll at Difficulty 3, the prospective Diablerist draws out the hearts blood of the Vampire and consumes it. On a failure, the victim slips into Hunger Torpor.  
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Diablerie may be performed on a vampire at Hunger 5, usually in torpor or restrained. With a Strength + Resolve roll at Difficulty 4, the prospective Diablerist draws out the hearts blood of the Vampire and consumes it.  
  
Once the spark is consumed, the victim slips into Final Death, the Diablerist and the Victim fight a battle of Humanity + Blood Potency against Resolve + Blood Potency. Neither side can use Willpower to reroll. On a success, the Diablerist consumes the victim without issue, on a failure, the Diablerist takes Aggravated Willpower damage equal to the margin. If the Willpower Tracker is filled with Aggravated in this way, the Diablerist becomes possessed by their Victim. In either case, the Vampire:
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Once the spark is consumed, the victim slips into Final Death, the Diablerist and the Victim fight a battle of Humanity + Blood Potency against Resolve + Blood Potency. Neither side can use Willpower to reroll. On a success, the Diablerist consumes the victim without issue, on a failure, the Diablerist takes Aggravated Willpower damage equal to the margin. If the Willpower Tracker is filled with Aggravated in this way, the vampire becomes possessed by their Victim.  If the victim wasn’t of low Generation or high Blood Potency, the Diablerist may Win at a Cost and take Diablerie Flaws (Gehenna War, p. 45) to avoid possession. In either case, the Diablerist:
 
* Loses 1 point of Humanity
 
* Loses 1 point of Humanity
* If the Victim had a greater Blood Potency, gain Blood Potency dots equal to half of the difference in Blood Potency, rounded up, minimum of 1.
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* If the Victim had a greater Blood Potency, gains Blood Potency dots equal to half of the difference in Blood Potency, rounded up.  
* If the Victim had a lower Generation, lower their Generation equal to half of the difference in Generation, rounded up, minimum of 1.
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* If the Victim had a lower Generation, lowers their Generation equal to half of the difference in Generation, rounded up.  
* Gain one dot in the Victim’s highest Disciplines that was greater than the Diablerist’s.  
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* Spreads (3 - Blood Potency gain, 1 minimum) dots in the Victim’s highest Disciplines, up to their rating.
* The Diablerist gains black veins on their Aura, persisting for a year, or for years equal to the increase in generation.
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* Gains black veins on their Aura, persisting for a year, or for years equal to the increase in generation.  
  
 
[https://docs.google.com/spreadsheets/d/1M6Xb7O_BZwB602x3ligdE5F65kfw9hCZHhISFKPfvPc/edit?usp=sharing Calculator Google Sheet & possible results] (Make a copy to use).
 
[https://docs.google.com/spreadsheets/d/1M6Xb7O_BZwB602x3ligdE5F65kfw9hCZHhISFKPfvPc/edit?usp=sharing Calculator Google Sheet & possible results] (Make a copy to use).
  
 
=== Optional Rules ===
 
=== Optional Rules ===
* If the victim wasn’t of low Generation or high Blood Potency, the Storyteller may offer Diablerie Flaws (Gehenna War, p. 45) as a Win at a Cost to avoid possession.
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* '''You are what you eat:''' If using a system that allows changing discipline powers, only give Discipline powers known by the Victim and allow changing any of the Vampire's current powers to one known by the victim.
* If using a system that allows changing discipline powers, only give Discipline powers known by the Victim and allow changing any of the Vampire's current powers to one known by the victim.
 
  
 
|author=[[User:Zandsk|Zandsk]]
 
|author=[[User:Zandsk|Zandsk]]
 
|othercred= The V5 Discord
 
|othercred= The V5 Discord
 
}}
 
}}

Latest revision as of 16:06, 24 August 2025

This condenses the first set of rolls into a single one, and prevents the loss of a narratively important diablerie due to failure, changing it so that you cannot kill a vampire by failing to draw out their soul. The Humanity risk is removed besides the auto-loss and changed to Aggravated Willpower damage. Rewards are now based solely on the Victim and only affects Blood Potency and Generation.

New Rules

Diablerie may be performed on a vampire at Hunger 5, usually in torpor or restrained. With a Strength + Resolve roll at Difficulty 4, the prospective Diablerist draws out the hearts blood of the Vampire and consumes it.

Once the spark is consumed, the victim slips into Final Death, the Diablerist and the Victim fight a battle of Humanity + Blood Potency against Resolve + Blood Potency. Neither side can use Willpower to reroll. On a success, the Diablerist consumes the victim without issue, on a failure, the Diablerist takes Aggravated Willpower damage equal to the margin. If the Willpower Tracker is filled with Aggravated in this way, the vampire becomes possessed by their Victim. If the victim wasn’t of low Generation or high Blood Potency, the Diablerist may Win at a Cost and take Diablerie Flaws (Gehenna War, p. 45) to avoid possession. In either case, the Diablerist:

  • Loses 1 point of Humanity
  • If the Victim had a greater Blood Potency, gains Blood Potency dots equal to half of the difference in Blood Potency, rounded up.
  • If the Victim had a lower Generation, lowers their Generation equal to half of the difference in Generation, rounded up.
  • Spreads (3 - Blood Potency gain, 1 minimum) dots in the Victim’s highest Disciplines, up to their rating.
  • Gains black veins on their Aura, persisting for a year, or for years equal to the increase in generation.

Calculator Google Sheet & possible results (Make a copy to use).

Optional Rules

  • You are what you eat: If using a system that allows changing discipline powers, only give Discipline powers known by the Victim and allow changing any of the Vampire's current powers to one known by the victim.

Credits

Author: Zandsk

Other Credits: The V5 Discord

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