Lure of Flames
Jump to navigation
Jump to search
Blood Sorcery Ritual •••
With this ritual, the sorcerer conjures an eerie flame in her palm that sheds light but offers no warmth and does not provoke frenzy in other vampires. When she releases it at a target within sight, however, it burns like any ordinary fire and is beyond her control.
- Cost: 1 Rouse Check
- Dice Pool: Intelligence + Blood Sorcery
- System: * Lure of Flames uses the following system:
- Ingredients: A pound of charcoal dust.
- Process: The caster mixes the charcoal dust with his own Vitae in a bowl while chanting for 2 hours before sunrise, then she set it on fire and waits until it stops burning. The resultant ashes can be collected. Upon necessity, the vampire cuts her palm and grabs a fistful of ashes, concentrating on the fire that once was, calling back its spirit. Once complete, the cold flame will not manifest until the sorcerer opens her fist and channels, however long that takes.
- System: Each success on the ritual roll grants one use of the ashes. When the sorcerer opens her hand, cold bright flames manifest on her palm. This is treated as a Ranged attack with +1 modifier that deals Aggravated Health Damage to Vampires. A botch on the casting or attack burns the caster for 3 points of Aggravated damage, a critical success on the casting grants a +1 to the attack. Both the target and the sorcerer must contend with terror frenzy once the attack is released, even if it fails. Vampires within 3 meters of a Lure of Flames target and/or area must success in a fire induced terror frenzy check difficulty equal to the ritual level. Vampires who take damage from the ritual have the difficulty increased by 1.
- Duration: One use per success on the ritual roll.
Related Content
Credits
Author: Sharei
Other Credits:
Enable comment auto-refresher