Difference between revisions of "Animate the Inanimate"

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(Created page with "{{DisciplineLevel |discipline=Blood Sorcery |level=3 |name=Animate the Inanimate |amalgam=Dominate 3 |prereq= |description=The Blood Sorcerer animates an object and compels it...")
 
(A vampire animates an inanimate object by awakening the slumbering spirit within and compels it to obey the sorcerer's commands.)
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|amalgam=Dominate 3
 
|amalgam=Dominate 3
 
|prereq=
 
|prereq=
|description=The Blood Sorcerer animates an object and compels it to obey its command now or in the future.
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|description=By rousing a spirit from its slumber The Blood Sorcerer animates an object and compels it to obey its command now or in the future. The spirit returns to slumber once the compulsion has been obeyed or an hour passes. the spell is often used to create a golem to protect the vampire or its haven.
 
|cost=1 Rouse or 1 Rouse and 1 Willpower
 
|cost=1 Rouse or 1 Rouse and 1 Willpower
|dicepool= Manipulation + Blood Sorcerery  (Difficulty 2), +1 or +2 if the command contradicts the objects intended purpose, +1 if the object is larger than the caster. If the object is possessed by an awakened spirit or ghost then the dice pool is the following - Manipulation + Blood Sorcerery vs Intelligence + Resolve  
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|dicepool= Manipulation + Blood Sorcery (Difficulty 2). Difficulty increases by +1 if an object is compelled to act against its purpose, such as commanding a time locked vault door to open from the outside. Objects larger than the caster may also add +1 to the difficulty. If the object is possessed by an awakened spirit or ghost then the dice pool is the following - Manipulation + Blood Sorcery vs Intelligence + Resolve  
|system=
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|system= The vampire may issue complex and conditional commands to an object which must be obeyed to the letter. Triggers may be a person, place, time or catch phrase. It is best the vampire craft their command carefully as many objects and their associated spirit do not understand human concepts and seldom pay much attention to specific individuals unless there is a strong emotional bond or trauma. Triggers remain until Dawn or indefinitely if the vampire is willing to suffer a level of Willpower damage that may not be healed or soaked until the command trigger is activated.
|duration=Duration of the power.
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|related=Related content to the power you're uploading, such as powers that this one is a prerequisite for, or that this is part of a 'tree' of. Will take wiki links.
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Eye contact or Line of Sight is unnecessary but the object must be within the vocal range of the caster's unaided voice. The command must be readily audible and understandable as if a human were to hear the command instead of the object. Language is not a barrier as long as the caster is familiar in the language he is speaking. An object cannot take an action that would be impossible for something with its form. The object however does become more flexible – A chair will walk over to its master or slid under a table; a door may be compelled to open  or a gun to fire or twist out of the wielder's grip.  
|author=The author (you). Use a username, link to your user page, put an email. Will take various wiki link formatting.
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|duration=passive
|othercred=Other credits (contributors, etc.)
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|related=
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|author=Chris Wilson
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|othercred=White Wolf. A conversion and expansion of "Animate the Unmoving, Path of Elemental Mastery
 
}}
 
}}

Revision as of 00:42, 26 July 2019

Blood Sorcery •••

  • Amalgam: Dominate 3

By rousing a spirit from its slumber The Blood Sorcerer animates an object and compels it to obey its command now or in the future. The spirit returns to slumber once the compulsion has been obeyed or an hour passes. the spell is often used to create a golem to protect the vampire or its haven.

  • Cost: 1 Rouse or 1 Rouse and 1 Willpower
  • Dice Pool: Manipulation + Blood Sorcery (Difficulty 2). Difficulty increases by +1 if an object is compelled to act against its purpose, such as commanding a time locked vault door to open from the outside. Objects larger than the caster may also add +1 to the difficulty. If the object is possessed by an awakened spirit or ghost then the dice pool is the following - Manipulation + Blood Sorcery vs Intelligence + Resolve
  • System: The vampire may issue complex and conditional commands to an object which must be obeyed to the letter. Triggers may be a person, place, time or catch phrase. It is best the vampire craft their command carefully as many objects and their associated spirit do not understand human concepts and seldom pay much attention to specific individuals unless there is a strong emotional bond or trauma. Triggers remain until Dawn or indefinitely if the vampire is willing to suffer a level of Willpower damage that may not be healed or soaked until the command trigger is activated.

Eye contact or Line of Sight is unnecessary but the object must be within the vocal range of the caster's unaided voice. The command must be readily audible and understandable as if a human were to hear the command instead of the object. Language is not a barrier as long as the caster is familiar in the language he is speaking. An object cannot take an action that would be impossible for something with its form. The object however does become more flexible – A chair will walk over to its master or slid under a table; a door may be compelled to open or a gun to fire or twist out of the wielder's grip.

  • Duration: passive

Related Content

Credits

Author: Chris Wilson

Other Credits: White Wolf. A conversion and expansion of "Animate the Unmoving, Path of Elemental Mastery

Comments


Cantrip

31 months ago
Score 0
Edited to get rid some of the munchkin. Also edited paragraph explaining how to assign stats to the animated object. Initially the paragraph made it sound as if the animated object was an Ally rather than the compelled slave it is.

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