Animate the Inanimate

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Revision as of 23:56, 25 July 2019 by Cantrip (talk | contribs) (Created page with "{{DisciplineLevel |discipline=Blood Sorcery |level=3 |name=Animate the Inanimate |amalgam=Dominate 3 |prereq= |description=The Blood Sorcerer animates an object and compels it...")
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Blood Sorcery •••

  • Amalgam: Dominate 3

The Blood Sorcerer animates an object and compels it to obey its command now or in the future.

  • Cost: 1 Rouse or 1 Rouse and 1 Willpower
  • Dice Pool: Manipulation + Blood Sorcerery (Difficulty 2), +1 or +2 if the command contradicts the objects intended purpose, +1 if the object is larger than the caster. If the object is possessed by an awakened spirit or ghost then the dice pool is the following - Manipulation + Blood Sorcerery vs Intelligence + Resolve
  • System:
  • Duration: Duration of the power.

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Comments


Cantrip

30 months ago
Score 0
Edited to get rid some of the munchkin. Also edited paragraph explaining how to assign stats to the animated object. Initially the paragraph made it sound as if the animated object was an Ally rather than the compelled slave it is.

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