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Gelidus

4,478 bytes added, 02:47, 20 June 2019
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|level3-1=TOMB OF WINTER |description3-1=Further drawing power from the heart of winter, the vampire enshrouds themselves or a willing target in a sarcophagus of glacial ice.* Prerequisite: Frostbite|cost3-1=One Rouse Check|dicepool3-1=N/A|system3-1=The vampire spends ten minutes forming a casket of ice around themselves or a willing target. While so entombed, the target takes no physical damage and gains no hunger, but otherwise sleeps as though in torpor. Despite its translucent appearance, the vampire is protected from sunlight as long as the ice sarcophagus lasts.  Physical damage to the ice will be repaired at a rate of 100 square centimeters per turn. Direct sunlight will melt the Tomb of Winter over a number of days equal to the user’s blood potency, otherwise the tomb lasts until the power is ended by the user.|duration3-1=Until ended, or destroyed.
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|level3-3=|description3-3=|cost3-3=|dicepool3-3=|system3-3=|duration3-3=|amalgam3=KISS OF WINTER|amalgam3disc=Presence 2|amalgam3desc=The bottomless cold of the arctic beast lusts for warmth as well as blood, and this power allows the user to satiate some of their hunger with the breath and heat of their victim.|amalgam3cost=Two Rouse Checks (see below)|amalgam3pool=Stamina + Gelidus vs. Stamina + Resolve|amalgam3system=With a kiss or touch, Make a contested roll of Stamina + Gelidus vs. a target’s Stamina + Resolve. On a success, the user temporarily slakes up to two hunger as they steal the warmth from their victim (Kiss of Winter cannot remove the final hunger die.) A win against a mortal target incapacitates them for the remainder of the scene, instilling severe lethargy. They act only to preserve themselves, not against the user or anyone else. A win against a vampire forces a rouse check from the victim. On a critical success the target begins to freeze, and is unable to act for one turn.* Upon waking from the daysleep, the vampire must roll an additional rouse check for each hunger slaked with this power.|amalgam3duration=N/A|level4-1=DEAD OF WINTER|description4-1=Calling upon the dark heart of the coldest arctic winter, the vampire consumes the warmth around them, plunging the local area into subzero temperatures.|cost4-1=Two Rouse Checks|dicepool4-1=Stamina + resolve|system4-1=After rousing the blood, the vampire rapidly lowers the temperature within 50 meters to well below 30 degrees celsius. This rapid temperature drop can wreak havoc on plants, small animals, and fragile objects such as glass. Humans caught in the affected area without insulated clothing take one superficial damage per turn until they leave the area. Each turn, vampires other than the user in the affected area must roll Stamina + Resolve (difficulty 2 + the user’s blood potency.) On each failure, the vampire loses two dice to all physical dice pools. On a third failure, the vampire freezes solid and enters torpor.|duration4-1=One Scene
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|level5-1=SHATTER|description5-1=The ultimate expression of the vampire’s mastery over ice, the user is able to turn frozen objects, and object affected by gelidus powers, into dangerous shrapnel explosions.|cost5-1=Two Rouse Checks|dicepool5-1=Resolve + Geliuds; Dexterity + Athletics|system5-1=Make a Resolve + Gelidus check; the Difficulty depends on the number or size of objects involved. Shattering one cubic foot of ice in a single object is a difficulty 2, while shattering a large object, or many smaller objects may be a difficulty 6. A shattered object detonates into several pieces that travel a few meters in every direction. Smaller objects will likely break into three or more superficial damage worth of shrapnel each, while a very large object may shatter into three or four shards of aggravated damage at the Storyteller’s discretion. All creatures in range must make a Dexterity + Athletics (difficulty 3+ the user’s blood potency), and take a portion of the total damage on a failure. |duration5-1=One Turn|level5-2=HIEMAL THEW|description5-2=A childe of the cold and darkness, the vampire’s connection to primordial winter now empowers their gelidus abilities.|cost5-2=One Rouse Check in addition to the power amplified.|dicepool5-2=Per the power used|system5-2=The Vampire can amplify their other gelidus powers. ** (Frostbite) negates two superficial damage or one aggravated damage before expiring. ** (Chilling Touch) can affect vampires as if they were mortals. Attempting to outrun (Cold Snap) doubles the superficial damage incurred by the target. ** (Tomb of Winter) The entombed heals one aggravated damage each night without rousing the blood. ** (Dead of Winter) deals aggravated damage to mortals and will freeze a vampire after one failed test. |duration5-2=Per power used.
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