Changes

Jump to navigation Jump to search

Mytherceria Full Discipline

31 bytes added, 17:49, 27 September 2021
m
no edit summary
|system4-2=The inanimate objects must both be within 20 metres of the user, have been seen by the user before, and be something that the user can carry in one hand without great effort.
Objects that are being held or worn by another at the time of using this power require a contest of the user’s Resolve + Mytherceria vs the current bearer’s Wits + Resolve. On a win for the current bearer, the power fails.
 
In the case the container is a hand and that the swapped object may harm the person who’s now grasping it, they may attempt to make a Dexterity + Athletics with Difficulty equal to the user’s Mytherceria rating + 1. On a success, they are able to quickly drop it at their feet, not being harmed by holding it. On a failure, the harm is up to the Storyteller’s discretion. For instance, a flaming log or bladed edge appearing in the target’s hands would deal a point of Aggravated Health damage, with the former also causing a Kindred to make a Fear Frenzy check.
 
If one larger object were to be swapped into a smaller space than the size of the object, depending on the sturdiness of the container it will either damage it’s new container or simply cause the power to fail as room cannot be made for the object to fit. The container could be a safe, a pocket, a fireplace or even someone’s hand.
|duration4-2=Indefinitely
|amalgam5cost=Two Rouse Checks
|amalgam5pool=None
|amalgam5system=Using your skill and knowledge in Oblivion, you know how to twist life. When you fully drain a mortal and kill them with your kiss, you can forego slaking your hunger as the Blood is immediately absorbed to fuel this power. The user’s form grows closer to mortality, being very similar to a Thin-Blood; possessing all of their normal traits, including a Blood Potency of 0 as well as the Baby Teeth, Bestial Temper, and Mortal Frailty Flaws; and the Day Drinker and Lifelike Merits.
They become unable to use or benefit from any Discipline power except those from the Mythercerica Discipline, and even using these powers requires them to take 2 superficial willpower damage for each Rouse Check.
 
Whilst the user does have Bestial Temper, they do not suffer fear frenzies and have a two-dice bonus to all frenzy rolls.
The user keeps all parts of their Clan Bane with a Bane Severity of 1, except those which change one’s own appearance.
|amalgam5duration=ntil the following night.
|author=Bromora
|othercred=None
}}
28
edits

Navigation menu