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Stolen Aspects

1 byte removed, 19:32, 13 June 2022
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|system=At any time after feeding on an animal, the vampire can choose to manifest a number of physical features of that animal up to half their Protean rating (rounded up). Each feature gives a +1 bonus to appropriate dice pools; a wolf's nose, for example, would improve any tests involving locating or tracking prey by scent, while its claws would help with intimidation or hand-to-hand combat.
This power's bonus can only apply once to any given test—a test. A lynx's eyes and ears together will apply to more types of Investigation tests than the eyes alone, but will still only provide +1 to each of those tests. When using an aspect to attack, instead of +1 to the pool, the aspect acts as a +1 weapon that does aggravated damage to mortals—a wolf's claws or a shark's teeth certainly do more damage than a fist, but aren't inherently any more accurate.
This power can pose a significant risk to the Masquerade, depending on the aspects manifested and how they're used. Sharpened claws might be passed off as a knife in bad lighting; a tail for balance, probably not.
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