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Stolen Aspects

1,782 bytes added, 19:31, 13 June 2022
Created page with "{{DisciplineLevel |discipline=Protean |level=1 |name=Stolen Aspects |amalgam= |prereq= |description=Rather than specializing in one particular type of transformation, some Gan..."
{{DisciplineLevel
|discipline=Protean
|level=1
|name=Stolen Aspects
|amalgam=
|prereq=
|description=Rather than specializing in one particular type of transformation, some Gangrel learn to channel the inherently mutable nature of their clan. Like the legendary Proteus, they can take on aspects of any sort of animal—as long as they have time and foresight to prepare.
|cost=Free
|dicepool=
|system=At any time after feeding on an animal, the vampire can choose to manifest a number of physical features of that animal up to half their Protean rating (rounded up). Each feature gives a +1 bonus to appropriate dice pools; a wolf's nose, for example, would improve any tests involving locating or tracking prey by scent, while its claws would help with intimidation or hand-to-hand combat.

This power's bonus can only apply once to any given test—a lynx's eyes and ears together will apply to more types of Investigation tests than the eyes alone, but will still only provide +1 to each of those tests. When using an aspect to attack, instead of +1 to the pool, the aspect acts as a +1 weapon that does aggravated damage to mortals—a wolf's claws or a shark's teeth certainly do more damage than a fist, but aren't inherently any more accurate.

This power can pose a significant risk to the Masquerade, depending on the aspects manifested and how they're used. Sharpened claws might be passed off as a knife in bad lighting; a tail for balance, probably not.
|duration=Until deactivated. The vampire only retains access to the animal's aspects until they feed again or reach Hunger 5 (like with resonance bonuses or Dyscrasia), but can activate them as many times as they want, in whatever combination they want, until then.
|related=
|author=[[User:Dercomai]]
|othercred=
}}
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