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Transmogrification

1 byte removed, 16:56, 7 May 2019
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** Extra Arms: The vampire separates and elongates flesh and bone, creating a single pair functional extra limbs. These limbs allow the vampire to do one of the following:
*** Take up to 4 dice worth of non-movement Minor Actions once per turn without penalty
*** the The vampire can apply up to a +3 bonus to a split attack. This +3 must be split among the number of attacks made, and cannot be applied to a single attack exchange (IE: A single character vs. character contest cannot apply this bonus; bot a single character vs. 2 characters could apply a +2/+1).
** Enhanced Mobility: The Tzimisce can change their form of mobility, giving them mobility bonuses at ST discretion. This could include glider wings (halving damage from a fall), fins (enhanced swim speed), burrowing claws, or digitigrade legs (extra normal mobility). The effects of Enhanced Mobility are varied, and should be agreed upon by the player and Storyteller; most commonly, Enhanced Mobility can be used to negate up to 4 dice worth of Minor Action penalties based on movement.
|duration=One scene or until dismissed.
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