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Transmogrification

10 bytes added, 16:57, 9 May 2019
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|dicepool=Dexterity + Protean
|system=Physically manipulating their flesh and bone like clay, the Tzimisce or other user is able to create grotesque changes to their body, such as elongating their legs, pulling bones from their arms as swords, or even growing functional extra arms. The vampire must spend 5 minutes (or take no other action, including movement, if done in combat) and roll Dexterity + Protean for manipulating their own flesh and bone like clay. On a Win, the character may choose one of the options below; on a Critical Win, the vampire may choose two options. Users of Transmogrification cannot take the same modification twice. Multiple applications of this Discipline do not stack; if the character reactivates this power, the most recent success on the activation is the one used for the effect. The options a Tzimisce may choose from on a Win or Critical Win are:
** Body Armory: The vampire creates melee weapons of their own flesh and bone, such as forearm blades of bone, spiked knuckles or a bone 'axe' on the back of the elbow. This weapon grants a +2 4 damage modifier to their Brawl pool, and does Aggravated unhalved Superficial damage to vampires and other supernaturals.
** Tough Hide: The vampire gains a +2 bonus to their Dexterity + Athletics defense pool due to armored plates, thickened bone density or other bone manipulation used to offset blows.
** Extra Arms: The vampire separates and elongates flesh and bone, creating a single pair functional extra limbs. These limbs allow the vampire to do one of the following:

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