Serpents of Light

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BLOODLINE: MINISTRY CHARACTERS ONLY


With the Ministry joining the Anarchs, there is one bloodline of theirs who remains "Independent" The Serpents of Light, or "Cobras" Whether or not they remain with the fringe remnants of the Sabbat, or even join up with the Hecata on referral from their Nasyon San An allies in the new pseudo-sect Clan, they continue to practice a bastardized form of the Wanga faith in true Setite fashion.

The fact that they revile Set makes joining with the Anarchs in any but the most open-minded baronies a bit of a political hassle to say the least, but perhaps in regions lacking Ministers, or with younger Anarchs oblivious to or indifferent to their history with the Sabbat, they could find a home in the local Anarch scene, ready to join the fight against the Camarilla.



Disciplines: Serpents of Light have access to the usual Ministry Disciplines of Obfuscate Presence and Protean but may at storyteller's discretion replace Obfuscate with Auspex


Bane: Cobras suffer from the usual Bane, if they take the 2 dot (••) 4 dot (••••) or 5 dot (•••••) Lore, they additionally suffer the following: Every night the Cobra must perform a 10 minute ritual dedication to the spirits. Should they fail to do so, their Haven, even a temporary one, gains the "Haunted" Flaw for the night (Vampire the Masquerade 5th Edition Corebook Pg. 188)



Zarubanda's Malice

Like their parent Clan, the Cobras know a thing or two about fostering self-destructive behaviors in others. You gain 2 dice to any roll towards convincing someone Kindred or Kine to indulging in an addiction or harmful fixation.


•• Blinding Chango

With the aid of ritualistic tools and materials to create sympathetic magic, the Cobra can inflict curses on their targets with added effectiveness. Given an item of the victim's (some hair, nails, blood, saliva etc) you add 2 dice to any Blood Sorcery or Oblivion power to affect someone from afar that doesn't involve touching them with shadow or touching their shadow.


••• Wangateur

The Serpents of Light mark descent from African Setites known as the "Children of Damballah" and have spread throughout the Caribbean, Haiti and the Southern United States. You gain 4 dots to spread among allies, herd and contacts among similar groups of mortals and once per story, you can ask a favor of a Kindred of a Laibon Legacy, a Hecata of the Samedi Bloodline, or anyone else who might fall in line with your spiritual beliefs and they will usually agree as long as it doesn't put them in harm's way.


•••• Voudoun

The Cobras practice voodoo, either with something akin to Setite Sorcery or Necromancy. Choose Blood Sorcery or Oblivion, the Discipline you choose counts as an additional in-Clan Discipline for you. Any Power, Ritual or Ceremony takes the flavor of voodoo, with flour circle wards, dolls for ranged effects, gourd rattles for allied effects, etc.


••••• Call the Ara Orun

The Cobra can call upon ancestral spirits to assist in Rituals and Ceremonies, and perhaps render other services. You gain 5 dots in Mawla representing an ancestral spirit you have called upon with some ritual or ceremony. This Mawla can assist in Rituals and Ceremonies conferring 2 automatic successes, if the spirit is involved for the whole Ritual or Ceremony cut the casting time in half. The spirit can also be very fickle, if the roll only succeeds by a margin of 2 or less, or it fails outright, roll a 1d10 check, on a failure the Mawla becomes a 5 dot adversary for the night, this adversary flip happens automatically on a bestial failure.


Author: Babushka