- Amalgam: Oblivion 2
The necromancers of the Hecata know better than most that nothing comes without a price. This power can protect the user’s mind and body against any and all harm—at the price of their soul.
- Cost: One Rouse Check
- Dice Pool:
- System: While this power is active, the user takes no damage of any type from any source. Bullets seem to flicker out of existence as they get close to a Harbinger’s skin, a Lamia’s flesh knits itself together with viscous black blood every time it’s injured, a Lasombra’s body exudes a shadowy armor that absorbs every hit, and a Giovanni’s mind remains deathly cold and composed in the face of vicious insults at Elysium.
Instead, record the total amount of damage prevented. When the protection ends, the user rolls that many dice, taking a Stain for each failure. Since the power is no longer active at this point, any damage inflicted due to these Stains is not prevented. (Treat this as a tracker roll for the purposes of Hunger dice and willpower use.)
- Duration: One scene, or until deactivated
Other Credits: Thanks to Chris for suggesting this power and its drawbacks!