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Maledictum (HHII version)

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'''Resisting'''
Supernatural creatures, such as other Kindred, can be cursed, but if they are aware of it they can resist it with a roll of Temporary WillpowerResolve + Composure. If the target has Premonition, Clairvoyance or a similar power providing great knowledge or prescience, they may add half of their substitute one Attribute for Auspex (or equivalent power rating) to this roll at the Storyteller’s discretion. They need not roll to resist as soon as they become aware of the curse, choosing instead to recover their Willpower if needed, but can only roll to resist the curse once. If failed, they cannot roll to resist again. The difficulty of resisting the curse is the original number of successes rolled.
The target need not roll to resist as soon as they become aware of the curse, but can only roll to resist the curse once. Once the resistance roll has failed, they cannot roll to resist again. The difficulty of resisting the curse is the original number of successes rolled.  A cursed creature may also wait until they are in a Warded haven which is either theirs or in which they typically reside in to resist the curse, in which case they will gain may add half of the dots rating in the local Wards (rounded down) to their resist roll. It , although it is always better to have been cursed whilst in a warded Haven than whilst trying to resist it at a later date.
Resisting a curse takes considerable effort, typically requiring an hour of uninterrupted concentration or meditation per dot of severity afflicting them.
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