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|{{!}}-| {{!}} Unable to reverie due to theft || {{!}}{{!}} +1|{{!}}-| {{!}} Physical inability to interact with || {{!}}{{!}} +1|{{!}}-| {{!}} Failing to reverie due to time || {{!}}{{!}} +2|{{!}}-| {{!}} Forgetting to reverie || {{!}}{{!}} +3|{{!}}}
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Repeated failures shatter the connection with the Anchor. Usually an Anchor is introduced via a Memoriam which is also the means by which they can be reconnected once destroyed. The Storyteller and player should discuss the Anchor to avoid it being too easy or time consuming.
{| {{!}} class="wikitable"|{{!}}-
! ACTION !! STAINS
https://drive.google.com/file/d/10MsU1aDRG6xBANWaWgZfvmQm_qP_2IJa/view