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Vicissitude & Fleshcrafting - Explained & Expanded

29 bytes added, 19:00, 2 March 2022
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{{Rules
|rules=
==Simple Explanationof Rules As Written==
These rules are based on the rules in the '''V5 Companion''' (pp. 27 - 28), including the [https://twitter.com/jachilli/status/1354004643844648960 change clarification from Justin Achilli].
When Fleshcrafting others similar rules apply, but the target is required to lose the Attributes in order to undergo changes, rather than the user of the power. Like Vicissitude, a subject of Fleshcrafting may only have as many active changes the user's Protean rating.
==Expanded Homebrew Rules==
'''Skill-focused changes:''' Skill-focused changes such as suckers for climbing, or hooves for running, or changing appearance to impersonate someone, should be represented by providing one extra die pool to most rolls involving a specified Skill, but two dice rolls involving a specific Skill Specialty. As these dice bonuses are a result of physical body modification rather than the mystical power of the Blood, this dice-bonus does not benefit from Discipline Power Bonus from Blood Potency, nor the dice-bonus from Resonance, but is cumulative with normal Skill Specialties.
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