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This article isn't a set of homebrew rules, but an explanation of different ways the game advises to create SPCs, a comparison of how "difficult" the average SPC should be and an analysis of how the probability of success works in the dice mechanics of V5, especially relative to Difficulties. This is mostly written for a (prospective) Storyteller, but the section on difficulties and probability can be useful for a player too. Where I've found them, I also have H5 Corebook page references, but the page references are for V5 unless otherwise stated.