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Alternate Sphere Magic

1,220 bytes added, 02:47, 9 November 2023
Paradox & Quiet
••••• Spirit Travel
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==Paradox & Quiet==
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Paradox is generated when Mages fail at casting magic, instead of from Vulgar magic or when Sleepers see it.<br><br>
 
If a Mage fails a magic roll their Paradox level goes up by 1. A critical failure or botch then releases that Paradox in the form of a Quiet (Insanity).<br><br>
 
Quiet happens in three ways of Dynamism, Statis, or Entropy.<br><br>
 
If a Mage has a Paradox level of 1-3, the Quiet experience happens in one of three ways:<br><br>
Hallucinations, Fixations, or Attraction to Death<br><br>
If they have a Paradox level of 4-6, the Quiet experience happens in one of three other ways:<br><br>
Delusions & Mood Swings, Reoccurring Behavior Patterns, or Morbidity<br><br>
If they have a Paradox level of 7-10, the Quiet experience happens in one of three more ways:<br><br>
Wild Hallucinations, Obsession, and Anti-Social Behavior<br><br>
If they have a Paradox level of 11+, the Quiet experience happens in one of three even more severe ways:<br><br>
Complete Madness, A Repetitive Loop, or Becoming a Serial Killer<br><br>
Quintessence can be spent to reduce Paradox by one for every point of Quintessence, but it has to be reduced before the Insanity of Quiet occurs.
 
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===Occult===
Everything in the universe of Mage exists as Body Mind and Spirit. Events in this universe follow patterns of Dynamism, Stasis, and Entropy. Each Sphere of magic follows into these categories. Outlined here:<br><br>
 
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