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Alternate Sphere Magic

21 bytes removed, 04:00, 9 November 2023
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* '''Difficulty'''<br><br>The difficulty of a spell is the level of the Sphere you are using. You then add +3 for coincidental magic, and +4 for Vulgar magic if there are no witnesses. Add +5 for Vulgar magic witnessed by Sleepers.<br><br>
* '''Successes'''<br><br>Simple magic requires only one success, two successes are required for more powerful magic, and larger effects can have no limits. If your level of Arete is at least one point higher than the Sphere you are using, you can succeed without a dice roll.<br><br>
* '''Botches'''<br><br>If a Mage rolls a failure when casting a spell & also rolls a 1 on any of their dice they botch. This is a dangerous situation when bending reality.<br><br>
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