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==Mechanics==
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These rules are just a few notes from the Mage: The Ascension rule book.<br><br>
* '''Arete'''<br><br> Arete is the Mage's level of enlightenment. In game terms it is the number of dice a Mage rolls when casting their spells. No Sphere can be higher than your level of Arete. You can also only spend up to your level of Arete in quintessence on a single spell. A mage can optionally roll less dice than their Arete to avoid a potential botch.<br><br>
* '''Avatar'''<br><br> A Mage's Avatar is the maximum Quintessence they can store.<br><br>
* '''Quintessence'''<br><br>Quintessence is the power source for Magic. Spending Quintessence reduces the difficulty of a spell, up to a modifier of -3. Meditation is required to regain Quintessence for at least an hour at a place of power. Quintessence can also be stored in things that are carried by a Mage.<br><br>
* '''Willpower'''<br><br>By spending a point of willpower Mages gets an automatic success on their spells. Willpower is tough to regenerate and can be useful for more than Magic.<br><br>
* '''Difficulty'''<br><br>The difficulty of a spell is the level of the Sphere you are using. You then add +3 for coincidental magic, and +4 for Vulgar magic if there are no witnesses. Add +5 for Vulgar magic witnessed by Sleepers.<br><br>
* '''Successes'''<br><br>Simple magic requires only one success, two successes are required for more powerful magic, and larger effects can take even more. If your level of Arete is at least one point higher than the Sphere you are using, you can succeed without a dice roll.<br><br>
* '''Botches'''<br><br>If a Mage rolls a failure when casting a spell & they also roll a 1 on any of their dice then they botch. This is a dangerous situation.<br><br>
Everything in the universe of Mage exists as Body Mind and Spirit. Events in this universe follow patterns of Dynamism, Stasis, and Entropy. Each Sphere of magic follows into these categories. Outlined here:<br><br>
Body
Control:
Energy / Telekinesis (Aries / Emperor) + (Mars / Tower)
Transformation:
Developing / Shapeshifting (Taurus / Hierophant) + (Venus / Empress)
SpiritUnderstanding: Wisdom / ESP (Libra / Justice) + (Venus / Empress) Revelation: Visions / Rapture (Pisces / High Priestess) + (Neptune / Hanged Man)</pre><br>
Understanding<pre>Feeling:
Wisdom Empathy / ESP Telepathy (Libra Virgo / JusticeHermit) + (Venus Mercury / EmpressMagician)
RevelationInfluence:
Visions Charisma / Rapture Hypnotism (Pisces Leo / High PriestessStrength) + (Neptune Sun / Hanged ManSun)
Mind FeelingPenetration:
Empathy Escape / Telepathy Intangibility (Virgo Gemini / HermitLovers) + (Mercury / Magician)
InfluenceTravel:
Charisma Direction / Hypnotism Teleportation (Leo Sagittarius / StrengthTemperance) + (Sun Jupiter / SunWheel of Fortune)
Dynamism PenetrationProduction:
Escape Attraction / Intangibility Creation (Gemini Capricorn / LoversDevil) + (Mercury Saturn / MagicianWorld)
TravelRestoration:
Direction Renewal / Teleportation Healing (Sagittarius Aquarius / TemperanceStar) + (Jupiter Uranus / Wheel of FortuneFool)
StasisVanishing:
Production: Stealth / Invisibility (Cancer / Chariot) + (Moon / Moon)
Attraction / Creation (Capricorn / Devil) + (Saturn / World)Destruction:
Restoration: Renewal Curses / Healing Annihilation (Aquarius Scorpio / StarDeath) + (Uranus Pluto / FoolJudgement)</pre><br>
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* '''Manipulative'''<br><br>The Mage can manipulate and bend the laws of physics.<br><br>
* '''Miraculous'''<br><br>The Mage can now create impossible miracles.<br>
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When a Mage fails a magic roll they gain a Paradox point. A botched roll will then releases that Paradox in the form of a Quiet (Insanity).<br><br>
If a Mage has a Paradox level of 1-3, the Quiet happens in one of three ways:<br><br>
Hallucinations, Fixations, or Attraction to DeathDepression<br><br>
If they have a Paradox level of 4-6, the Quiet happens in three more ways:<br><br>
Delusions & Mood Swings, Reoccurring Repetitive Behavior Patterns, or MorbiditySuicidal Thoughts<br><br>
If they have a Paradox level of 7-10, the Quiet happens as:<br><br>
Wild Hallucinations, ObsessionCompulsion, and Anti-Social Behavior<br><br>
If they have a Paradox level of 11+, the Quiet happens in more severe ways:<br><br>
Complete Madness, Living a Repetitive LoopObsession, or Becoming a Serial KillerViolence<br><br>
Quintessence can be spent to reduce Paradox, but it has to be done before the Insanity of Quiet occurs. If Paradox reaches a level greater than 10 it is released automatically.
There are 12 Spheres in this system. Each Sphere connects to one of the 12 signs of the Zodiac. And each Zodiac sign connects to one of 10 planets in Astrology. The 10 planets and 12 signs connect with the 22 Major Arcana of the Tarot.<br><br>
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