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Mage: The Ascension (Alternate Rules)

38 bytes added, 22:22, 23 November 2024
Mage: The Ascension
Appearance - Attractiveness
 
Mental:
Abilities are also divided into 3 categories:
 
Talents:
Subterfuge - You Can Hide Your Motives
 
Skills:
Technology - Repairing And Working With Machines
 
Knowledges:
Health - The amount of damage you can take
 
Getting Started
points.
 
Select Attributes (7/5/3)
Mental: Perception, Intelligence, Wits
 
Select Abilities (13/9/5)
of advantages called Backgrounds.
 
Backgrounds:
Wonder - A Magical talisman or device
 
We will now go over the combat system. It is
very simple.
damage, you can die.
 
Finally, your character needs to learn magic!
-
 
1) Awareness
potential botch.
 
Avatar
of power. Quintessence can also be stored in things
that are carried by a Mage.
 
Willpower
Willpower can ignore penalties from fear & damage
Willpower can be regained after role play
 
Difficulty
are no witnesses. Add +5 for Vulgar magic witnessed by
Sleepers.
 
Successes
of Arete is at least one point higher than the Sphere
you are using, you can succeed without a dice roll.
 
Botches
also roll snake eyes on any of their dice then they botch.
This is a dangerous situation.
 
Spheres
5) Stopping Time
 
Feeling
5) Mental Link
 
Production
5) Win Lotteries & Elections
 
Influence
5) Altering Identities
 
Penetration
5) Becoming Intangible
 
Control
5) Controlling Natural Forces
 
Restoration
5) Resurrection
 
Vanishing
5) Invisibility
 
Travel
5) Make a Portal
 
Transformation
5) Transmutation
 
Destruction
5) Kill & Destroy
 
Revelation
5) Spirit Travel
 
Paradox & Quiet
If Paradox reaches a level greater than 10 it is
released automatically.
 
Occult
(Scorpio/Death) + (Pluto/Judgement)
 
Finishing Touches
it as your Cabal.
 
All characters need to have a concept which
can be anything you want to make up. However
Worker
 
There are two more important categories at the
top of the character sheet, called Nature &
You want to remake the future.
 
Your character's Avatar Essence is also on the
character sheet. An Avatar represents a Mage's
Questing - Purpose
 
All Mages also have a Resonance. As a Mage
uses magic their Resonance changes. Other
destruction. And Static represents protection.
 
In these alternate rules we also have another
trait called Purpose. You can fill in the
Representing your primary motivation.
 
Mages tend to have certain tools for using magic.
When a Mage has access to these tools, The
Weapons
 
Also, here are some examples of how to attempt
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