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Avatar
A Mage’s Avatar is the maximum Quintessence they can store.
Quintessence
Quintessence is the power source for Magic.
Willpower
One point of willpower generates 1 success
Difficulty
Add +4 difficulty for coincidental magic, and +5 for Vulgar magic, if there are no witnesses. +1 if a Sleeper witnesses it.
Successes
Simple magic requires only one success, two
Botches
If a Mage rolls a failure when casting a spell & they
Understanding
Power: Wisdom / ESP
power lies in the realization that all knowledge
already resides within oneself.
1) Elevated Mental Attributes
Feeling
Power: Empathy / Telepathy
Association, the intrinsic link that binds all living
beings together.
1) Reading Mindstates
Production
Power: Attraction / Creation
influences each other. It acknowledges that the
power to attract lies within, awaiting manifestation.
1) Sensing Opportunity
Influence
Power: Charisma / Hypnotism
that ones will can wield dominion over the minds
of others.
1) Sensing Willpower
Penetration
Power: Escape / Intangibility
hold, dissolving effortlessly under the wizards
touch.
1) Find Exits
Control
Power: Energy / Telekinesis
embodiments of force and possess the capacity to
shape and impact the physical world.
1) Quick Reactions
Restoration
Power: Renewal / Healing
wizard becomes a conduit for healing and
restoration.
1) Sense illness
Vanishing
Power: Stealth / Invisibility
invisibility as the wizard manipulates perception
and directs attention elsewhere.
1) Safeguard Secrets
Travel
Power: Direction / Teleportation
can transcend distance, stepping from one location
to any desired destination.
1) Locate Lost Objects
Transformation
Power: Developing / Shapeshifting
by external forces. The power of transformation can
also be used to improve who you already are.
1) Sense Others Attributes
Destruction
Power: Curses / Annihilation
their true path and blurs the distinction between
right and wrong.
1) Sense Black Magic
Revelation
Power: Visions / Rapture
intricate tapestry that binds all realms and entities
together.
1) Sense Spirits
Paradox & Quiet
The official rules say Paradox is caused by Vulgar
Occult
This system of magic can connect to occult
Traditions
There are 9 Traditions representing the different
pick at least one at the start of the game. Here
is a list of suggestions for you to choose from:
Art
other actions using the abilities and attributes
already mentioned:
Climbing - Dexterity + Athletics