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Mage: The Ascension (Alternate Rules)

35 bytes added, 20:47, 24 November 2024
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Avatar
 
A Mage’s Avatar is the maximum Quintessence they can store.
Quintessence
 
Quintessence is the power source for Magic.
Willpower
 
One point of willpower generates 1 success
Difficulty
 
Add +4 difficulty for coincidental magic, and +5 for Vulgar magic, if there are no witnesses. +1 if a Sleeper witnesses it.
Successes
 
Simple magic requires only one success, two
Botches
 
If a Mage rolls a failure when casting a spell & they
Understanding
 
Power: Wisdom / ESP
power lies in the realization that all knowledge
already resides within oneself.
 
1) Elevated Mental Attributes
Feeling
 
Power: Empathy / Telepathy
Association, the intrinsic link that binds all living
beings together.
 
1) Reading Mindstates
Production
 
Power: Attraction / Creation
influences each other. It acknowledges that the
power to attract lies within, awaiting manifestation.
 
1) Sensing Opportunity
Influence
 
Power: Charisma / Hypnotism
that ones will can wield dominion over the minds
of others.
 
1) Sensing Willpower
Penetration
 
Power: Escape / Intangibility
hold, dissolving effortlessly under the wizards
touch.
 
1) Find Exits
Control
 
Power: Energy / Telekinesis
embodiments of force and possess the capacity to
shape and impact the physical world.
 
1) Quick Reactions
Restoration
 
Power: Renewal / Healing
wizard becomes a conduit for healing and
restoration.
 
1) Sense illness
Vanishing
 
Power: Stealth / Invisibility
invisibility as the wizard manipulates perception
and directs attention elsewhere.
 
1) Safeguard Secrets
Travel
 
Power: Direction / Teleportation
can transcend distance, stepping from one location
to any desired destination.
 
1) Locate Lost Objects
Transformation
 
Power: Developing / Shapeshifting
by external forces. The power of transformation can
also be used to improve who you already are.
 
1) Sense Others Attributes
Destruction
 
Power: Curses / Annihilation
their true path and blurs the distinction between
right and wrong.
 
1) Sense Black Magic
Revelation
 
Power: Visions / Rapture
intricate tapestry that binds all realms and entities
together.
 
1) Sense Spirits
Paradox & Quiet
 
The official rules say Paradox is caused by Vulgar
Occult
 
This system of magic can connect to occult
Traditions
 
There are 9 Traditions representing the different
pick at least one at the start of the game. Here
is a list of suggestions for you to choose from:
 
Art
other actions using the abilities and attributes
already mentioned:
 
Climbing - Dexterity + Athletics
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