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Like most roleplaying role playing games played around a
table, This game uses dice to determine the
whims of chance. Anytime a character performs
a number of complications involved in combat,
such as a targets Defense Rolls. (which are
subtracted from any attack successs successes targeted
against him), Roll to hit and apply successes
as damage minus any successful defense rolls.
penalty. So, you are reduced to 4 dice rolls. But
thats not all. Its raining cats and dogs. The
Storyteller decides that theres there's an additional -1
penalty for poor visibility. That leaves you
just 3 dice rolls. If a roll yields a 7 or 11
suffers 1 points of lethal damage to his Health
for every success. Lets say you make 2
to stop him. and he staggers away. Your
character needs to decide whether to give
The number of times you roll for an action is
made up of an attribute added to an abillityability.
Each of these are given a rating from 1 to five:
That dice pool is then subtracted modified by a difficulty level from 0 to 6. oneof these levels:
If a weapon is being used the storyteller can
increase the modifier for an attack by up to +35.
Some guns allow you to shoot multiple times in
a turn.
Willpower can resist mind magic
Willpower can ignore penalties from fear & damage