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Mage: The Ascension (Alternate Rules)

884 bytes removed, 03:00, 25 November 2024
Mage: The Ascension
such as a targets Defense Rolls. (which are
subtracted from any attack successes targeted
against him), Roll to hit and apply Apply successes
as damage minus any successful defense rolls.
Example Actions
Lets see how it looks in action. Your character
tries to shoot at a thug who just killed his
friend. Your characters Dexterity is 3, his
Firearms 2, and hes using a Glock 9mm pistol.
You therefore get to roll the dice five times.
The thug is about 30 yards away which is a -1
penalty. So, you are reduced to 4 dice rolls. But
thats not all. Its raining cats and dogs. The
Storyteller decides that there's an additional -1
penalty for poor visibility. That leaves you
just 3 dice rolls. If a roll yields a 7 or 11
that is one success. If the thug is hit. He
suffers 1 points of lethal damage to his Health
for every success. Lets say you make 2
successes. It hurts, but it might not be enough
to stop him. and he staggers away. Your
character needs to decide whether to give
chase and close the distance, or try to fire
again.
The number of times you roll for an action is
366
edits

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