Changes

Jump to navigation Jump to search

Mage: The Ascension (Alternate Rules)

149 bytes added, 08:44, 28 November 2024
no edit summary
* Physical:
** Strength - Physical Power
** Dexterity - Athleticism
** Stamina - Toughness
* Social:
** Charisma - Charm
** Manipulation - Persuasion
** Appearance - Attractiveness
* Mental:
** Perception - Insight To Surroundings
** Intelligence - Pure IQ
** Wits - Intuition & Instincts
* Talents:
** Alertness - Attention to Your Surroundings
** Athletics - A Talent With Sports
** Awareness - You Can Sense The Presence of Magic
** Brawl - Skill With Unarmed Combat
** Dodge - Avoiding Physical Danger
** Expression - The Art of Communication
** Intimidation - Flexing Your Muscles
** Leadership - You Are Respected
** Streetwise - Youre a Part Of The Underworld
** Subterfuge - You Can Hide Your Motives
* Skills:
** Crafts - Working With Your Hands
** Drive - Handling The Road
** Etiquette - Managing Social Situations
** Firearms - Firing Guns
** Meditation - Regenerates Magic
** Melee - Hand To Hand Weapons
** Performance - Specialized as music etc.
** Stealth - Hiding From Sight
** Survival - Living In Difficult Environments
** Technology - Repairing And Working With Machines
* Knowledges:
** Academics - Higher Education In A Field
** Computer - From Typing To Hacking
** Cosmology - Knowledge Of The Spirit World
** Enigmas - Solving Puzzles Or Riddles
** Investigation - Forensics Detective Work
** Law - Professional Practice In Law
** Linguistics - Specializing In Other Languages
** Medicine - First Aid, & Surgery Etc.
** Occult - Knowledge Of Magic Practices
** Science - Engineering, Chemistry, & Physics
* There are also some other very important traits:
** Avatar - Your ability to store quintessence
** Arete - Your mastery of magick
** Willpower - Can be used to force success
** Quintessence - The raw power of magic
** Paradox - The backlash from magic into insanity
** Health - The amount of damage you can take
<br><br>
366
edits

Navigation menu