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Mage: The Ascension (Alternate Rules)

10 bytes removed, 18 February
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* Actions
<br>
The number of times you roll for an action is
5) World Class
 
That dice pool is then modified by one
The number of successes you have is also
given a rating from one to five:
 
1) Marginal
5) Phenomenal
<br><br>
 
=== Traits ===
* Health - The amount of damage you can take
<br><br>
 
=== Getting Started ===
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Wonder - A Magical talisman or device
<br><br>
 
=== Combat ===
Finally, your character needs to learn magic!
<br><br>
 
=== Magic ===
The Mage can now create impossible miracles.
<br><br>
 
=== Mechanics ===
This is a dangerous situation.
<br><br>
 
=== Spheres ===
* Questing - Purpose
<br><br>
 
* Resonance
* And Static represents protection.
<br><br>
 
* Purpose
Weapons
<br><br>
 
=== Examples ===
<br><br>
<br>
===Credits===
<br>
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