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Ravnos (ElmerG)

261 bytes added, 01:23, 10 April 2019
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'''Obfuscate:''' Careful application of Obfuscate has given the Ravnos their signature capability: the ability to cloud the minds of others and make them see what they want, to the point of those 'illusions' being given a 'physical' substance of a sort. Mastery of Obfuscate not only allows the Ravnos to travel undetected, but to put these mental tricks to work in their 'duty' as tempters, and in defense of themselves and their allies.
 
Ravnos often utilize the Amalgams [[Mithya]], which allows them to project their Obfuscate as independent illusions that effect all five senses, and [[Maya]], which takes the projected illusion and grants it a form of substance by drawing on their Fortitude.
|bane=The Ravnos believe that their Bane is not a punishment so much as a trial. In their role as tempters, they too are tempted; each Ravnos, upon Embrace, becomes afflicted with a vice. This vice should be discussed with the Storyteller; often, something that would cause a character to move towards violation of a Chronicle Tenet or Conviction is most appropriate. Most Ravnos believe by overcoming this temptation of their blood, they will come closer to their mythic origin, bettering themselves and moving beyond their own limits, essentially 'purifying' themselves and moving further along their ''svadharma'' -- their divine purpose. The Ravnos takes penalties equal to the Bane Severity to any pools involved in avoiding indulging in this vice.
|compulsion=

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