- Amalgam: Dominate 2
This is the signature power of the Tzimisce: the ability to reshape others’ flesh and bone like clay, bending bodies as well as minds to their will. Some Fiends use this for “cosmetic surgery”, altering other vampires’ appearance (for a price), while others use it to transform their ghouls into horrifying weapons of war.
- Cost: One Rouse Check, in addition to the cost of any other powers used
- Dice Pool: Dexterity + Protean
- System: With a full scene of agonizing work, the vampire can apply any of their other Protean powers to another target. Malleability might require sculpting the target’s features little by little, while Feral Weapons could involve extruding their finger bones into serrated claws, or Eyes of the Beast careful modifications to the inside of the eye.
Roll Dexterity + Protean, at a difficulty equal to three plus the number of Vicissitude modifications the target already has. On a win, the target gains the benefits of one of the user’s Protean powers (of the user’s choice); on a critical win, they gain two, which only count as a single modification for the purpose of this power’s difficulty.
The target has no control over the granted power, and its duration is ignored; it’s effectively “always on”, until reverted with another use of this ability or healed as a Crippling Injury (which likely requires extensive surgery for mortals or ghouls).
- Duration: Permanent, or until reverted