Voice of Styx
This power was one of the first developed by the Giovanni once they separated from the Cappadocians, as a way of establishing contact with the restless dead. While it doesn't force obedience, the Young Ones have found it easy enough to apply their usual methods of persuasion (or "persuasion") once the conversation has started.
- Cost: 1 Rouse Check
- Dice Pool: None
- System: The necromancer's voice becomes forceful and echoing, filled with the resonance of iron chains and black waters deep beneath the earth. In mundane situations, this can offer a +1 bonus on appropriate social rolls, as long as the player can justify why such an effect would be useful in this situation.
More importantly, their voice can be heard in both the Skinlands and the Shadowlands. Any ghosts in the vicinity can hear the necromancer speak, and—if the Shroud is thin enough—can choose to respond, their voice carrying through like a faint, whispering murmur in the echos.
- Duration: One scene