Difference between revisions of "Revenant Family: Bratovitch"
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(Created page with "{{Loresheet |desc= ''' == (Old Clan Characters Only) == ''' The Bratovitch family are a group of revenants bred and experimented on by the Tzimisce throughout the Dark Ages, t...") |
(Fixed typo in the Kennel, clarified Hunting Team.) (Tags: Mobile edit, Mobile web edit) |
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|level1body=See '''Chicago by Night''' p.283. | |level1body=See '''Chicago by Night''' p.283. | ||
|level2name='''The Kennel''' | |level2name='''The Kennel''' | ||
− | |level2body=The Bratovitch family is known for their aptitude in breeding exceptionally stocky animals and skilled hounds, with many of their crumbling ancestral estates containing a vast stable where these experiments are kept. Your revenant has a kennel of their own. Distribute three dots between Herd and Retainer to represent the animals for | + | |level2body=The Bratovitch family is known for their aptitude in breeding exceptionally stocky animals and skilled hounds, with many of their crumbling ancestral estates containing a vast stable where these experiments are kept. Your revenant has a kennel of their own. Distribute three dots between Herd and Retainer to represent the animals meant for feeding, hunting, or both. |
|level3name='''Hunting Team''' | |level3name='''Hunting Team''' | ||
− | |level3body=You have a tight-knit family unit of Bratovitch revenants | + | |level3body=You have a tight-knit family unit of Bratovitch revenants by your side. You receive Allies (••) to represent them (Effectiveness 2) instead of the usual Retainer (•). Once per story they will accompany you for a session, lending their assistance to Animal Ken, Awareness, Stealth, and Survival dice pools through Teamwork (See '''Vampire: the Masquerade''' p.122). They add a die per present and able revenant. |
|level4name='''Awaken the Zulo Shape''' | |level4name='''Awaken the Zulo Shape''' | ||
|level4body=Just like the Bratovitch have been bred to be as savage as the animals they keep, you bear the seeds of an ancestral war form in your Blood. Once per story, you may allow these seeds to sprout and assume the horrid form of Tzimisce legend. No two war forms look the same, but they are all towering, utterly monstrous manifestations of the Vicissitude marking your bloodline. The transformation takes one turn. While in the Zulo Shape you add a die to all Physical dice pools, deal Aggravated Health damage to mortals while Brawling, reduce Superficial damage received by one before halving, and reduce any defense penalties for lack of cover by one-die. This lore does not provide a Bratovitch retainer. | |level4body=Just like the Bratovitch have been bred to be as savage as the animals they keep, you bear the seeds of an ancestral war form in your Blood. Once per story, you may allow these seeds to sprout and assume the horrid form of Tzimisce legend. No two war forms look the same, but they are all towering, utterly monstrous manifestations of the Vicissitude marking your bloodline. The transformation takes one turn. While in the Zulo Shape you add a die to all Physical dice pools, deal Aggravated Health damage to mortals while Brawling, reduce Superficial damage received by one before halving, and reduce any defense penalties for lack of cover by one-die. This lore does not provide a Bratovitch retainer. |
Revision as of 16:13, 17 April 2020
• | Nourishing Blood |
See Chicago by Night p.283. | |
•• | The Kennel |
The Bratovitch family is known for their aptitude in breeding exceptionally stocky animals and skilled hounds, with many of their crumbling ancestral estates containing a vast stable where these experiments are kept. Your revenant has a kennel of their own. Distribute three dots between Herd and Retainer to represent the animals meant for feeding, hunting, or both. | |
••• | Hunting Team |
You have a tight-knit family unit of Bratovitch revenants by your side. You receive Allies (••) to represent them (Effectiveness 2) instead of the usual Retainer (•). Once per story they will accompany you for a session, lending their assistance to Animal Ken, Awareness, Stealth, and Survival dice pools through Teamwork (See Vampire: the Masquerade p.122). They add a die per present and able revenant. | |
•••• | Awaken the Zulo Shape |
Just like the Bratovitch have been bred to be as savage as the animals they keep, you bear the seeds of an ancestral war form in your Blood. Once per story, you may allow these seeds to sprout and assume the horrid form of Tzimisce legend. No two war forms look the same, but they are all towering, utterly monstrous manifestations of the Vicissitude marking your bloodline. The transformation takes one turn. While in the Zulo Shape you add a die to all Physical dice pools, deal Aggravated Health damage to mortals while Brawling, reduce Superficial damage received by one before halving, and reduce any defense penalties for lack of cover by one-die. This lore does not provide a Bratovitch retainer. | |
••••• | The Hungry Vozhd |
You possess a hulking mass of weeping, angry flesh comprising dozens of ghouls and shaped into a state most useful for your purposes. Whether a gift from an ancient Fiend, a relic of Sabbat occupation, or your own handiwork, build the Vozhd as a Deadly Mortal (see Vampire: the Masquerade p.185) who possesses ghoul characteristics, suffers damage like a vampire, and has natural weapons that count as a +3 heavy piercing Brawl weapon. This creature is a horrific breach of the Masquerade, incapable of affection, speech, or complex thought. It eats blood and flesh, and indiscriminately tries to kill everyone except you and individuals whose blood you have personally fed it. This lore does not provide a Bratovitch retainer, or more likely, they are one with the Vozhd. |
Credits
Author: Sharkey
Other Credits: Onyx Path's Chicago by Night for the characteristics of revenants, and Lumi for the Vozhd stat block.
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