Difference between revisions of "Primal Beasts"
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Revision as of 23:02, 18 October 2021
Animalism ••
- Amalgam: Protean 2
The user shares a small portion of their unnatural shapeshifting with the animals they influence. Teeming swarms and great beasts alike exhibit natural weapons of monstrous proportions, reminiscent of those prehistoric animals or even bone spurs and similar unnatural weapons found in certain mythos.
- Cost: Free (for famulus); One Rouse Check (for other animals)
- Dice Pool: Applicable dice pools, typically the activation pools, go here.
- System: The vampire can choose to extend some of their Protean powers to animals affected by their Animalism. Any animal thus imbued gains Feral Weapons. Using this power on their famulus is free and automatic. To imbue other animals besides their famulus, the user must make a Rouse Check and roll a test of Stamina + Animalism (Difficulty 3). The user can fortify one animal per point of margin.
- Duration: One Scene
Related Content
https://drive.google.com/file/d/10MsU1aDRG6xBANWaWgZfvmQm_qP_2IJa/view
Credits
Author: Sharei, Claire deLune, ExcMiddle
Other Credits:
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