Primal Beasts

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Animalism ••

  • Amalgam: Protean 2

The user shares a small portion of their unnatural shapeshifting with the animals they influence. Teeming swarms and great beasts alike exhibit natural weapons of monstrous proportions, reminiscent of those prehistoric animals or even bone spurs and similar unnatural weapons found in certain mythos.

  • Cost: Free (for famulus); One Rouse Check (for other animals)
  • Dice Pool: Applicable dice pools, typically the activation pools, go here.
  • System: The vampire can choose to extend some of their Protean powers to animals affected by their Animalism. Any animal thus imbued gains Feral Weapons. Using this power on their famulus is free and automatic. To imbue other animals besides their famulus, the user must make a Rouse Check and roll a test of Stamina + Animalism (Difficulty 3). The user can fortify one animal per point of margin.
  • Duration: One Scene

Related Content

Originally from Clan Tzimisce

Credits

Author: Sharei, Claire deLune, ExcMiddle

Other Credits:

Comments


Hoist

20 months ago
Score 0

The V5 Companion has Flesh crafting as a Protean 2 Dominate 2 amalgam. Which will allow you to do this except any natural weapons created with this discipline isn't considered feral weapons, its just a +2 dmg weapon. If the animal already has natural weapons this is pointless.

Consider that other disciplines share their powers at level 4 i.e. draught of might/endurance/elegance and primal beasts does so at 2. Sure its restricted to only animals but you can if you roll well share with several animals except just one. If you do want some way of giving feral weapons to animals i would put this at minimum protean 3 and animalism 2, also i think it would make more sense to have animalism as the amalgam power.

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