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Difference between revisions of "Revenant Family: Bratovitch"

(Created page with "{{Loresheet |desc= ''' == (Old Clan Characters Only) == ''' The Bratovitch family are a group of revenants bred and experimented on by the Tzimisce throughout the Dark Ages, t...")
 
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|desc=
 
|desc=
 
'''
 
'''
== (Old Clan Characters Only) ==
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== (Tzimisce Characters Only) ==
 
'''
 
'''
The Bratovitch family are a group of revenants bred and experimented on by the Tzimisce throughout the Dark Ages, to provide their family line innate qualities of vampiric vitae, but a craving for the real thing. The feral family was bred to fill the positions of guardians, hunting parties, and animal trainers for specialized ghoul hounds.
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The Bratovitch family are a group of revenants bred and experimented on by the Tzimisce throughout the Dark Ages, to provide their family line innate qualities of vampiric vitae, but a craving for the real thing. This family was bred to fill the positions of guardians, hunting parties, and animal trainers for specialized ghoul hounds.
  
Their fickle loyalties have had the line, throughout history, battling the original Anarchs for their masters, joining the rebels once things began to favour them, following the nascent Sabbat until it was convenient to quietly separate, and most recently speaking up with fervor in support of the Gehenna Crusade. Bratovitch revenants prowl alongside Sabbat packs as they battle the ancients, and the feral mortals will not be denied their fill. Something has awakened in the family, something feral, hungry, and dangerous. Something that will not be sleeping anytime soon.
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Their fickle loyalties have had the line, throughout history, battling the original Anarchs for their masters, joining the rebels once things began to favour them, following the nascent Sabbat until it was convenient to quietly separate. Now, Bratovitch revenants prowl alongside Sabbat packs as they battle the ancients, and with the new Tzimisce who find new hoards among the Anarchs and the Camarilla. All the new Blood has awakened in the family, something hungry and dangerous. Something that will not be sleeping anytime soon.
  
 
Sprawling family estates lay dilapidated and dirty, housing junk, trinkets, and treasures alongside an ancestor's scrawled boast and fleshcrafted horrors. Beware looters, however, as it's damn-near impossible to distinguish between the abandoned estates and the inhabited ones, at least until you see the dozen red pinpricks of eyes in the dark, and hear the howls of hounds released.
 
Sprawling family estates lay dilapidated and dirty, housing junk, trinkets, and treasures alongside an ancestor's scrawled boast and fleshcrafted horrors. Beware looters, however, as it's damn-near impossible to distinguish between the abandoned estates and the inhabited ones, at least until you see the dozen red pinpricks of eyes in the dark, and hear the howls of hounds released.
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|level1body=See '''Chicago by Night''' p.283.
 
|level1body=See '''Chicago by Night''' p.283.
 
|level2name='''The Kennel'''
 
|level2name='''The Kennel'''
|level2body=The Bratovitch family is known for their aptitude in breeding exceptionally stocky animals and skilled hounds, with many of their crumbling ancestral estates containing a vast stable where these experiments are kept. Your revenant has a kennel of their own. Distribute three dots between Herd and Retainer to represent the animals for meant feeding, hunting, or both.
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|level2body=The Bratovitch family is known for their aptitude in breeding exceptionally stocky animals and skilled hounds, with many of their estates containing a vast stable where these experiments are kept. Your revenant has a kennel of their own. Distribute three dots between Herd and Retainer to represent the animals meant for feeding and hunting.
|level3name='''Hunting Team'''
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|level3name='''Hunting Party'''
|level3body=You have a tight-knit family unit of Bratovitch revenants in your care. You receive Allies (••) to represent them (Effectiveness 2) instead of the usual Retainer (•). Once per story they will accompany you for a session, lending their assistance to Animal Ken, Awareness, Stealth, and Survival dice pools through Teamwork (See '''Vampire: the Masquerade''' p.122). They add a die per present and able revenant.
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|level3body=You have a tight-knit family unit of Bratovitch revenants by your side. You receive Allies (••) to represent them (Effectiveness 2) instead of the usual Retainer (•). Once per story they will accompany you for a session, lending their assistance to Animal Ken, Awareness, Stealth, and Survival dice pools through Teamwork (See Vampire: the Masquerade, p.122). They add a die per present and able revenant.
|level4name='''Awaken the Zulo Shape'''
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|level4name='''Go To Ground'''
|level4body=Just like the Bratovitch have been bred to be as savage as the animals they keep, you bear the seeds of an ancestral war form in your Blood. Once per story, you may allow these seeds to sprout and assume the horrid form of Tzimisce legend. No two war forms look the same, but they are all towering, utterly monstrous manifestations of the Vicissitude marking your bloodline. The transformation takes one turn. While in the Zulo Shape you add a die to all Physical dice pools, deal Aggravated Health damage to mortals while Brawling, reduce Superficial damage received by one before halving, and reduce any defense penalties for lack of cover by one-die. This lore does not provide a Bratovitch retainer.
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|level4body=Often there is a need to rest and recuperate between hunts, especially when your prey are elder vampires and lupines. Once per story when things get too hot, you can retreat to an estate outside of the city where you enjoy the hospitality of the extended Bratovitch family. This is the equivalent of a 3-dot Haven (Vampire: the Masquerade, p.188) with four dots to distribute among the Machine Shop, Hidden Armory, and Watchmen Merits. Unfortunately, it is also Creepy and Shared. You may stay for three days and nights, unless you make efforts to impress your host.
 
|level5name='''The Hungry Vozhd'''
 
|level5name='''The Hungry Vozhd'''
|level5body=You possess a hulking mass of weeping, angry flesh comprising dozens of ghouls and shaped into a state most useful for your purposes. Whether a gift from an ancient Fiend, a relic of Sabbat occupation, or your own handiwork, build the Vozhd as a Deadly Mortal (see '''Vampire: the Masquerade''' p.185) who possesses ghoul characteristics, suffers damage like a vampire, and has natural weapons that count as a +3 heavy piercing Brawl weapon. This creature is a horrific breach of the Masquerade, incapable of affection, speech, or complex thought. It eats blood and flesh, and indiscriminately tries to kill everyone except you and individuals whose blood you have personally fed it. This lore does not provide a Bratovitch retainer, or more likely, they are one with the Vozhd.
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|level5body=You possess a hulking mass of weeping, angry flesh comprising dozens of ghouls and shaped into a state most useful for your purposes. Work with your Storyteller to determine its unique traits and customise the antagonist stat block, whether a gift from an ancient Fiend, a relic of Sabbat occupation, or your own handiwork ('''Players Guide''', p.242). This creature is a horrific breach of the Masquerade, incapable of affection, speech, or complex thought. It eats blood and flesh, indiscriminately tries to kill everyone except you and individuals whose blood you have personally fed it, and must likely be chained up or stored in pieces. This lore does not provide a Bratovitch retainer, or more likely, they are now one with the Vozhd.
 
|author=[[User:Sharkey|Sharkey]]
 
|author=[[User:Sharkey|Sharkey]]
|othercred=Onyx Path's [https://www.storytellersvault.com/product/283858?affiliate_id=13&src=OnyxPathWeds Chicago by Night] for the characteristics of revenants, and [[User:Lumi|Lumi]] for the Vozhd stat block.
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|othercred=Onyx Path's [https://www.storytellersvault.com/product/283858?affiliate_id=13&src=OnyxPathWeds Chicago by Night] for the characteristics of revenants.
 
}}
 
}}

Latest revision as of 02:23, 28 September 2024

(Tzimisce Characters Only)

The Bratovitch family are a group of revenants bred and experimented on by the Tzimisce throughout the Dark Ages, to provide their family line innate qualities of vampiric vitae, but a craving for the real thing. This family was bred to fill the positions of guardians, hunting parties, and animal trainers for specialized ghoul hounds.

Their fickle loyalties have had the line, throughout history, battling the original Anarchs for their masters, joining the rebels once things began to favour them, following the nascent Sabbat until it was convenient to quietly separate. Now, Bratovitch revenants prowl alongside Sabbat packs as they battle the ancients, and with the new Tzimisce who find new hoards among the Anarchs and the Camarilla. All the new Blood has awakened in the family, something hungry and dangerous. Something that will not be sleeping anytime soon.

Sprawling family estates lay dilapidated and dirty, housing junk, trinkets, and treasures alongside an ancestor's scrawled boast and fleshcrafted horrors. Beware looters, however, as it's damn-near impossible to distinguish between the abandoned estates and the inhabited ones, at least until you see the dozen red pinpricks of eyes in the dark, and hear the howls of hounds released.

Unless stated otherwise, purchasing any level of this loresheet for the first time provides the player with Retainer (•), representing the revenant. A Bratovitch revenant is a ghoul built as a Weak Mortal that always has access to Animalism 1 and Protean 1.

Loresheet.jpg
Nourishing Blood
See Chicago by Night p.283.
•• The Kennel
The Bratovitch family is known for their aptitude in breeding exceptionally stocky animals and skilled hounds, with many of their estates containing a vast stable where these experiments are kept. Your revenant has a kennel of their own. Distribute three dots between Herd and Retainer to represent the animals meant for feeding and hunting.
••• Hunting Party
You have a tight-knit family unit of Bratovitch revenants by your side. You receive Allies (••) to represent them (Effectiveness 2) instead of the usual Retainer (•). Once per story they will accompany you for a session, lending their assistance to Animal Ken, Awareness, Stealth, and Survival dice pools through Teamwork (See Vampire: the Masquerade, p.122). They add a die per present and able revenant.
•••• Go To Ground
Often there is a need to rest and recuperate between hunts, especially when your prey are elder vampires and lupines. Once per story when things get too hot, you can retreat to an estate outside of the city where you enjoy the hospitality of the extended Bratovitch family. This is the equivalent of a 3-dot Haven (Vampire: the Masquerade, p.188) with four dots to distribute among the Machine Shop, Hidden Armory, and Watchmen Merits. Unfortunately, it is also Creepy and Shared. You may stay for three days and nights, unless you make efforts to impress your host.
••••• The Hungry Vozhd
You possess a hulking mass of weeping, angry flesh comprising dozens of ghouls and shaped into a state most useful for your purposes. Work with your Storyteller to determine its unique traits and customise the antagonist stat block, whether a gift from an ancient Fiend, a relic of Sabbat occupation, or your own handiwork (Players Guide, p.242). This creature is a horrific breach of the Masquerade, incapable of affection, speech, or complex thought. It eats blood and flesh, indiscriminately tries to kill everyone except you and individuals whose blood you have personally fed it, and must likely be chained up or stored in pieces. This lore does not provide a Bratovitch retainer, or more likely, they are now one with the Vozhd.

Credits

Author: Sharkey

Other Credits: Onyx Path's Chicago by Night for the characteristics of revenants.

Comments


 

Michael-Giuliana-NB-Toreador

38 months ago
Score 0

This is a great addition! ^^

I really like how it explicitly follows the template set out by Chicago by Night's Ducheski loresheet.

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