Difference between revisions of "Taste of the Prey"
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Latest revision as of 10:33, 9 July 2020
Animalism •••
Your beast marks every victim you have tasted as their own and can track them down relentlessly if they have the temerity to try and escape their doom.
- Cost: One Rouse Check
- Dice Pool: Resolve + Animalism vs Composure + Stealth
- System: The vampire can track down anyone they have tasted the blood of. For each full year since the blood was sampled add a 1 dice penalty to the roll. A win allows the vampire to know in which direction the target is, a critical win also reveals an approximate of how far away they are. Note that this power only indicates the direction and can not help you navigate any obstacles on the way there. When within 20 meters of the victim you can no longer sense the direction only that you are in the immediate vicinity of the victim. The range of this power is roughly the size of a large city and the surrounding countryside at the storyteller’s discretion longer range can be allowed with dice penalties.. The duration is one hour but you can extend this by one hour if you do a rouse check(tracking is thirsty work), no new roll is necessary when you are extending the duration like this. Failing the roll you can’t try again until the next night.
- Duration: One hour, plus one hour per rouse check
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Author: Hoist
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