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Lure of Flames

327 bytes added, 13:53, 16 September 2019
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** Ingredients: A pound of charcoal dust.
** Process: The caster mixes the charcoal dust with his own Vitae in a bowl while chanting for 2 hours before sunrise, then she set it on fire and waits until it stops burning. The resultant ashes can be collected. Upon necessity, the vampire cuts her palm and grabs a fistful of ashes, concentrating on the fire that once was, calling back its spirit. Once complete, the cold flame will not manifest until the sorcerer opens her fist and channels, however long that takes.
** System: Each success on the ritual roll grants one use of the ashes. When the sorcerer opens her hand, which conjure up a bright, cold bright flames manifest on her palm. This is treated The flames do not harm the caster while controlled, and give off no heat while held in the caster's hand, but can be used as illumination. The caster may 'release' the flames, as a Ranged attack with using Composure +1 modifier that deals Aggravated Health Damage Occult to Vampires. A botch on direct the casting or burst of flames; this attack burns the caster for 3 points of deals Aggravated Damage with a +1 damagemodifier, a critical success +2 on the casting grants a +1 to the attack. Both the target and the sorcerer must contend with terror frenzy once the attack is released, even if it failsCritical Win. Vampires within 3 meters sight of a Lure of Flames target and/or near an area must success also resist a Terror Frenzy of Difficulty 2. A Total Failure on the attack roll results in the caster losing control of the flames momentarily, and the flames turn against them, exploding in their hand; the caster takes 2 Aggravated Damage and must also resist a fire induced terror frenzy check Terror Frenzy of difficulty equal 2. Released flames are able to the ritual levelset items around ablaze, such as drapery. Fire created this way is treated as normal fire with no special properties. Vampires who take damage from The ashes are active until the ritual have the difficulty increased by 1following dawn, or until expended, whichever comes first.
|duration=One use per success on the ritual roll.
|related=

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