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Lure of Flames

41 bytes added, 09:28, 19 October 2021
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|system=Lure of Flames uses the following system:
** Ingredients: A pound of charcoal dust.
** Process: The caster mixes the charcoal dust with his own Vitae in a bowl while chanting for 2 hours before during sunrise(which usually require a roll to avoid falling asleep), then she set it on fire lets a single ray of sunlight in, which ignites the contents of the bowl and forces a Terror Frenzy roll (Difficulty 3). If the caster fails the Frenzy roll, the Ritual ends. If the caster does not enter Frenzy, they make the Ritual roll and waits continue chanting until it stops burningthe fire dies. The resultant resulting ashes can be collected. Upon necessity, the vampire cuts her palm and grabs a fistful of ashes, concentrating on the fire that once was, calling back its spirit. Once complete, the cold flame will not manifest until the sorcerer opens her fist and channels, however long that takes.** System: Each success on the ritual roll grants one use of the ashes, which conjure up a bright, cold flames on her palm. The flames do not harm the caster while controlled, and give off no heat while held in the caster's hand, but can be used as illumination. The caster may 'release' the flames, with Composure + Occult. This counts as a Ranged attack using Composure + Occult to direct with the burst effective range of flames; this attack a shotgun that deals Aggravated Damage equal to the margin with a +1 damage Damage modifier, +2 on a Critical Win. Vampires within sight of a Lure of Flames target and/or near an area must also resist a Terror Frenzy of Difficulty 2. A Total Failure on the attack roll results in the caster losing control of the flames momentarily2 Aggravated Health Damage, and the flames turn against them, exploding in their hand; the caster takes 2 Aggravated Damage , and must also resist a Terror Frenzy of difficulty at Difficulty 2. Released flames are able to set items around ablaze, such as draperycausing Fear Frenzy at Storyteller’s discretion. Fire created this way is treated as normal fire with no special properties. The ashes are active potent until the following dawn, or until expended, whichever comes first.|duration=One use per success on the ritual roll.
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|author=[[User:Sharei|Sharei]]
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