Difference between revisions of "Salubri"

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(Created page with "{{Clan |type=Clan |clanlogo=The filename, including extension, of what you've uploaded for the clan/bloodline. ClanLogo#.jpg is a good one. |clanheader=The filename, includin...")
 
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{{Clan
 
{{Clan
 
|type=Clan  
 
|type=Clan  
|clanlogo=The filename, including extension, of what you've uploaded for the clan/bloodline. ClanLogo#.jpg is a good one.
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|clanlogo=SalubriLogo.png
|clanheader=The filename, including extension, of what you've uploaded for the clan/bloodline. ClanHeader#.jpg is a good one.
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|clanheader=SalubriHeader.png.png
 
|image=The filename, including extension, of what you've uploaded for the clan/bloodline. ClanV5#.jpg is a good one.
 
|image=The filename, including extension, of what you've uploaded for the clan/bloodline. ClanV5#.jpg is a good one.
|nicknames=Nicknames. Cyclops
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|nicknames=Cyclops
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Shepherds
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Furies
  
 
Refugees
 
Refugees
  
Healers
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Watchers
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Soulsuckers
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|description=The Salubri were once numbered among the High Clans, frequently serving as important advisors to Princes across Europe and the Middle East. But, then came the diablerie of Saulot by the upstart Tremere bloodline. Without their antediluvian to guide them - and with the Tremere waging both a propaganda and literal war against them - the Salubri fell into a steep decline from which they've never recovered.
  
Warriors
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Now, most Kindred associate the Salubri with diablerie and worse. According to Tremere lies(?), the Salubri are infernalists, able to remove and devour the souls of other Kindred. Until recently, the few Salubri known to the Camarilla seemed to corroborate the Tremere stories: a group of Seven, each of whom embraced a single Childe who she would set on the path of Golconda, before instructing instructing the Childe to diablerize them.
  
Watchers
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In recent years, however, other, more violent, Salubri have appeared. While aligned for several years with the Sabbat, the so-called Warriors abandoned the sect when it became obsessed with fighting the Gehenna War. Unwilling to join the Camarilla that betrayed them so many centuries ago, many of these Warriors have instead found themselves among the Anarchs.
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|who=The Salubri are healers and warriors, watchers and mystics. They are compelled to improve the world around them, whether that means healing wounds, toppling dictators, or seeking personal enlightenment. (Or, in many cases, all three.)
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While the clan has grown in recent years, it is still incredibly small and its members hold few, if any, domains. Healers rarely seek titles, while the formerly Sabbat-aligned Warriors are distrusted by both Camarilla and Anarchs, even if the latter are more than happy to have their swords on their side.
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Salubri often embrace those who were healers, teachers, or philosophers in life, though they interpret all three of these terms quite broadly. Warriors, on the other hand, tend to embrace those who fight on behalf of others, with more than a few protestors embraced in recent years. On rare occasions, the Salubri may also embrace sinners seeking redemption, or even the rare monster they hope will be made better by the compulsion to sacrifice themself for others. It doesn't always work out well.
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|archetype1name=Folk Healer
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|archetype1text=In life, this Salubri was a healer of some sort - a doctor, nurse, EMT, psychologist, or spiritual advisor - and they've continued their work after the Embrace. One way or another, the injured know to come to this Salubri, and they just don't know how to say no. They might run an underground clinic or even work the night shift at their old job. And if they take a little blood now and then in payment, who could blame them?
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|archetype2name=Combat Medic
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|archetype2text=Like many of their clan, this Salubri has medical and first aid experience, but they gained it on the front lines, not in a hospital ward. Whether they cut their chops in the military or bandaging up protesters after a fight with the cops, they now use their skills to support Kindred and their allies who've been injured in combat.
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|archetype3name=Enlightenment Seeker
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|archetype3text=While many Salubri focus on healing those around them, the Enlightenment Seeker is more concerned with healing their own soul - and learning to overcome the Beast within. They spend their nights digging up mortal and arcane texts on enlightenment and Noddism, and may even be a Golconda seeker. While other Salubri support their research, digging too deep has resulted in more than one Salubri exposing themselves to their enemies among both Kindred and Kine.
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|archetype4name=Angel of Vengeance
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|archetype4text=Not all Salubri are healers. The Angel of Vengeance instead strike down those who are beyond redemption (at least in their eyes). Their favored targets might be the Tremere who diablerized Saulot, infernalists like the Baali, the corrupt Ivory Tower, or simply a local gang they've taken a disliking to. While they might fight according to a personal code, they may also resort to any means necessary to see their enemies turned to ash.
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|archetype5name=The Sinner
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|archetype5text=This Salubri is one of the rare few embraced into the clan either as punishment or in hopes that they will find some sort of redemption. In life, they may not have been outright evil, but they were certainly wicked in some way. They might have been cruel to those who loved them, embezzled from work or their clients, or committed any of a hundred petty sins. Regardless of what they did, they drew the attention of the Salubri. They were likely embraced after their life came crashing down. Now, they'll spend an eternity seeking redemption.
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|disciplines=[[Auspex]], [[Fortitude]], and [[Presence]]
  
Soul Theives
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Common amalgam powers: [[Sense Vitality]]
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|bane=Salubri have difficulty feeding on the innocent, unless the blood is willingly given. If a Cyclops attempts it, she takes a point of Willpower damage. As a result, Healer Salubri lean towards Bagger, Consensualist, Farmer, or Osiris predator types. Conversely, Warriors might feed from the not-so-innocent, adopting the Alleycat, Extortionist, or even Blood Leech predator types.
  
Cannibals
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In addition, all Salubri develop a tell-tale third eye on their forehead. The eye may be hidden under hood or the brim of a hat, but covering the eye entirely results in a one die penalty on all rolls. The eye may, however, be temporarily hidden from view through use of Blush of Life.
|description=In the 12th century a cadre of Mages lead by Tremere realized their magick had begun to fail them. They had used their power to prolong their lives for untold years with diminishing returns. One of the circle, a Mage named Goratrix discovered a solution in the form of a potion concocted from the vitae from captured Tzimisce and Gangrel. The potion killed the circle, and they rose again as a new breed of Cainite. Tremere sought to find a way to maintain his newfound immortality by legitimizing himself among his fellow Cainites. In order to do this, he would need the power of something much greater than himself. In doing so, he discovered the ancient resting place of the Antideluvian, Salout, and diablerized him. Tremere had established his brood as a true High Clan by usurping the power of Salout for himself. In order to keep this power, Tremere would need to deal
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|compname=Sacrifice
|parent=Optional, only use if a Bloodline. A suspected or confirmed 'parent' clan of the bloodline (such as Tremere for Gargoyles).  
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|compulsion=The vampire is overwhelmed with a need to sacrifice on behalf of others or of some greater good, often at great risk to themselves.  
|who=The primary fluff for the clan.
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While the compulsion won't drive the vampire towards suicidal actions, until they receive a two-dice penalty to all rolls until they have sacrificed on behalf of someone or something else.
|archetype1name=An example archetype.
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|author=[[Charlottepersephone]]
|archetype1text=An example archetype's description.
 
|archetype2name=An example archetype.
 
|archetype2text=An example archetype's description.
 
|archetype3name=An example archetype.
 
|archetype3text=An example archetype's description.
 
|archetype4name=An example archetype.
 
|archetype4text=An example archetype's description.
 
|archetype5name=An example archetype.
 
|archetype5text=An example archetype's description.
 
|disciplines=Description and application of the clan's Disciplines here. You can also use wiki markup to link to any Disciplines or Discipline Powers that are appropriate to the Clan.
 
|bane=Bane description and mechanical effect.
 
|compname=Name of the Clan Compulsion
 
|compulsion=Clan Compulsion description and mechanical effect.
 
|author=The author (you). Use a username, link to your user page, put an email. Will take various wiki link formatting.
 
|othercred=Other credits (contributors, etc.)
 
 
}}
 
}}
  
 
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__NOTOC__
 
__NOEDITSECTION__
 
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Revision as of 22:18, 29 September 2020

SalubriLogo.png
SalubriHeader.png.png
Cyclops

Shepherds

Furies

Refugees

Watchers

Soulsuckers

The Salubri were once numbered among the High Clans, frequently serving as important advisors to Princes across Europe and the Middle East. But, then came the diablerie of Saulot by the upstart Tremere bloodline. Without their antediluvian to guide them - and with the Tremere waging both a propaganda and literal war against them - the Salubri fell into a steep decline from which they've never recovered.

Now, most Kindred associate the Salubri with diablerie and worse. According to Tremere lies(?), the Salubri are infernalists, able to remove and devour the souls of other Kindred. Until recently, the few Salubri known to the Camarilla seemed to corroborate the Tremere stories: a group of Seven, each of whom embraced a single Childe who she would set on the path of Golconda, before instructing instructing the Childe to diablerize them.

In recent years, however, other, more violent, Salubri have appeared. While aligned for several years with the Sabbat, the so-called Warriors abandoned the sect when it became obsessed with fighting the Gehenna War. Unwilling to join the Camarilla that betrayed them so many centuries ago, many of these Warriors have instead found themselves among the Anarchs.

Who are the Salubri?

The Salubri are healers and warriors, watchers and mystics. They are compelled to improve the world around them, whether that means healing wounds, toppling dictators, or seeking personal enlightenment. (Or, in many cases, all three.)

While the clan has grown in recent years, it is still incredibly small and its members hold few, if any, domains. Healers rarely seek titles, while the formerly Sabbat-aligned Warriors are distrusted by both Camarilla and Anarchs, even if the latter are more than happy to have their swords on their side.

Salubri often embrace those who were healers, teachers, or philosophers in life, though they interpret all three of these terms quite broadly. Warriors, on the other hand, tend to embrace those who fight on behalf of others, with more than a few protestors embraced in recent years. On rare occasions, the Salubri may also embrace sinners seeking redemption, or even the rare monster they hope will be made better by the compulsion to sacrifice themself for others. It doesn't always work out well.

Salubri Archetypes

Folk Healer

In life, this Salubri was a healer of some sort - a doctor, nurse, EMT, psychologist, or spiritual advisor - and they've continued their work after the Embrace. One way or another, the injured know to come to this Salubri, and they just don't know how to say no. They might run an underground clinic or even work the night shift at their old job. And if they take a little blood now and then in payment, who could blame them?

Combat Medic

Like many of their clan, this Salubri has medical and first aid experience, but they gained it on the front lines, not in a hospital ward. Whether they cut their chops in the military or bandaging up protesters after a fight with the cops, they now use their skills to support Kindred and their allies who've been injured in combat.

Enlightenment Seeker

While many Salubri focus on healing those around them, the Enlightenment Seeker is more concerned with healing their own soul - and learning to overcome the Beast within. They spend their nights digging up mortal and arcane texts on enlightenment and Noddism, and may even be a Golconda seeker. While other Salubri support their research, digging too deep has resulted in more than one Salubri exposing themselves to their enemies among both Kindred and Kine.


Disciplines

Auspex, Fortitude, and Presence

Common amalgam powers: Sense Vitality

Bane

Salubri have difficulty feeding on the innocent, unless the blood is willingly given. If a Cyclops attempts it, she takes a point of Willpower damage. As a result, Healer Salubri lean towards Bagger, Consensualist, Farmer, or Osiris predator types. Conversely, Warriors might feed from the not-so-innocent, adopting the Alleycat, Extortionist, or even Blood Leech predator types.

In addition, all Salubri develop a tell-tale third eye on their forehead. The eye may be hidden under hood or the brim of a hat, but covering the eye entirely results in a one die penalty on all rolls. The eye may, however, be temporarily hidden from view through use of Blush of Life.

Clan Compulsion: Sacrifice

The vampire is overwhelmed with a need to sacrifice on behalf of others or of some greater good, often at great risk to themselves. While the compulsion won't drive the vampire towards suicidal actions, until they receive a two-dice penalty to all rolls until they have sacrificed on behalf of someone or something else.

Related Content

{{{related}}}

Credits

Author: Charlottepersephone

Other Credits: {{{othercred}}}

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