Difference between revisions of "Specific Notes (Dercomai)"

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These are [[User:Dercomai]]'s house rules and notes for specific powers.
 
These are [[User:Dercomai]]'s house rules and notes for specific powers.
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=== Auspex ===
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* '''Obeah''' (Auspex 2 + Fortitude 1): This power is instead called "Mens Sana", because naming powers after real-world religious practices feels a bit tasteless.
  
 
=== Celerity ===
 
=== Celerity ===
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=== Fortitude ===
 
=== Fortitude ===
  
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* '''Valeren''' (Fortitude 2 + Auspex 1): This power is instead called "Corpore Sano", for symmetry and because the current name is not especially informative.
 
* '''Draught of Endurance''' (Fortitude 4): This power should scale with half the user's Fortitude ''rounded up'', not rounded down.
 
* '''Draught of Endurance''' (Fortitude 4): This power should scale with half the user's Fortitude ''rounded up'', not rounded down.
  
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=== Oblivion ===
 
=== Oblivion ===
  
* '''Shadow Cloak''' (Oblivion 1): This power is instead called "Shadow Mantle", to avoid confusion with Cloak of Shadows (Obfuscate 1).
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* '''Shadow Cloak''' (Oblivion 1): This power is instead called "Shadow Mantle", to avoid confusion with the entirely unrelated power Cloak of Shadows (Obfuscate 1).
  
 
=== Oblivion Ceremonies ===
 
=== Oblivion Ceremonies ===
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=== Presence ===
 
=== Presence ===
  
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* '''Lingering Kiss''' (Presence 2): This power gives a bonus to one category of rolls (Physical, Social, Mental) for nights equal to the vampire's Presence. The subsequent penalties are unchanged (same magnitude and duration as the original bonus, can be ignored for one scene by spending willpower). It ''can'' be used by vampires who are Unbondable or under the effects of a blood bond.
 
* '''Magnum Opus''' (Presence 4 + Auspex 3): The dice pool for this power depends on the details of the project.
 
* '''Magnum Opus''' (Presence 4 + Auspex 3): The dice pool for this power depends on the details of the project.
  

Revision as of 04:56, 3 December 2021

These are User:Dercomai's house rules and notes for specific powers.

Auspex

  • Obeah (Auspex 2 + Fortitude 1): This power is instead called "Mens Sana", because naming powers after real-world religious practices feels a bit tasteless.

Celerity

  • Draught of Elegance (Celerity 4): This power should scale with half the user's Celerity rounded up, not rounded down.

Dominate

  • Submerged Directive (Dominate 3): This power should have Mesmerize as a prerequisite.

Fortitude

  • Valeren (Fortitude 2 + Auspex 1): This power is instead called "Corpore Sano", for symmetry and because the current name is not especially informative.
  • Draught of Endurance (Fortitude 4): This power should scale with half the user's Fortitude rounded up, not rounded down.

Obfuscate

  • Chimerstry (Obfuscate 2 + Presence 1): This amalgam can be purchased with Fortitude instead of Presence. The effects can be transmitted through Ghost in the Machine, if the user desires.
  • Fata Morgana (Obfuscate 3 + Presence 2): This amalgam can be purchased with Fortitude instead of Presence. The effects can be transmitted through Ghost in the Machine, if the user desires.

Oblivion

  • Shadow Cloak (Oblivion 1): This power is instead called "Shadow Mantle", to avoid confusion with the entirely unrelated power Cloak of Shadows (Obfuscate 1).

Oblivion Ceremonies

  • The Knowing Stone (Ceremony 1): The prerequisite for this ceremony is Oblivion Sight (Oblivion 1), though The Binding Fetter (Oblivion 1) is a reasonable alternative.
  • Fortezza Sindonica (Ceremony 3): If using the alternate Hecata clan bane from The Reunion Revisited, the caster of this ceremony can choose whether or not it applies to Hecata vampires as well as wraiths.
  • Befoul Vessel (Ceremony 4): The prerequisite for this ceremony is Necrotic Plague (Oblivion 4), though Touch of Oblivion (Oblivion 3) is a reasonable alternative.
  • Ex Nihilo (Ceremony 5): This ceremony does not require the ritualist to have personally split the shroud, or even to be able to sense the shroud thickness (though those will certainly make it easier). There's no need for that many prerequisites on one ceremony.

Potence

  • Draught of Might (Potence 4): This power should scale with half the user's Potence rounded up, not rounded down.

Presence

  • Lingering Kiss (Presence 2): This power gives a bonus to one category of rolls (Physical, Social, Mental) for nights equal to the vampire's Presence. The subsequent penalties are unchanged (same magnitude and duration as the original bonus, can be ignored for one scene by spending willpower). It can be used by vampires who are Unbondable or under the effects of a blood bond.
  • Magnum Opus (Presence 4 + Auspex 3): The dice pool for this power depends on the details of the project.

Protean

  • Vicissitude (Protean 2 + Dominate 2): Replaced by Malleability (Protean 1).
  • Fleshcraft (Protean 3 + Dominate 2): Replaced by Vicissitude (Protean 2 + Dominate 2).
  • Shapechange (Protean 3): Replaced by Fight Form (Protean 3).
  • Horrid Form (Protean 4 + Dominate 2): Replaced by Horrid Form (Protean 4).
  • Metamorphosis (Protean 4): Replaced by Flight Form (Protean 3).
  • Heart of Darkness (Protean 5 + Fortitude 2): Replaced by The Unfettered Heart (Protean 5, in the corebook).

Sorcery

  • Baal's Caress (Sorcery 5): This power should have Scorpion's Touch as a prerequisite.

Alchemy

  • Concoct Ashe (Alchemy 3): This formula can theoretically be used with any form of alchemy. Fixatio is just the one Mortius and his followers are currently working with.