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Disablement

13 bytes added, 15:35, 17 May 2020
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{{Merit
|type=StandardNormal
|description=The Embrace can be described as a an act of preservation or even a restorative event if you overlook the violence of it. The Embrace can be used to defeat a deadly disease or heal someone in the throes of death, but when it comes to disabilities, the Embrace most often preserves such conditions of the body for the eternity of nights to come. Some disablements can be overcome by the application of ingenuity, others not so much.
'''Disclaimer''': Players seeking to use physical disabilities as flaws should be discouraged from doing so if the intent is to mock or make light of those who live with disabilities. It is recommended that should the one of the following flaws be taken it should impact the way the character is played as these most likely have been carried over from their formative mortal years. The following flaws were homebrewed to enable players to feel represented and empowered in V5 as in previous editions:
*'''Disablement'''
** '''Flaw [●●] Blind''': Being fully blind or legally blind prevents you from rationally attempting to drive among other certain actions. Although for the legally blind, reading a paperback book may still be possible with the right lenses, lighting, and magnification.
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** '''Flaw [●●] Deaf''': Being unable to hear someone’s warning shouts can be deadly just as much as being unable to shout a warning loud enough to the next person. Given your specific disablement and available resources certain actions are not available to you.
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** '''Flaw [●●] Mute''': Speaking sign language is not useful if no one can understand it. Writing responses may not be appropriate or possible in many situations. Given your specific disablement and available resources certain actions are not available to you.
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