269
edits
Changes
m
Modified ingredients formatting as the Discipline format doesn't suit Alchemy
|cost=One Rouse Check
|dicepool=Intelligence + Alchemy
|system=''Ingredients'': The alchemist’s blood, ginger and equal parts of each of Choleric, Melancholic, Phlegmatic and Sanguine Resonances.
''Ingredients'': The alchemist’s blood, ginger and equal parts of each of Choleric, Melancholic, Phlegmatic and Sanguine Resonances. ''System'': The alchemist taps their vessel (Calcinato), own blood (Athanar Corporis) or creates a separate elixir (Fixatio). Whilst distilling it, they roll Intelligence + Alchemy to determine the effectiveness of the elixir. Each success allows the mixture to heal its drinker of one point of superficial damage, three successes can heal one point of aggravated damage and five successes can heal a mortal’s long-term malady, including certain mental-related conditions such as Parkinson’s or Alzheimer’s. This healing power is determined at the moment of distillation.
Five successes cannot affect the same breadth of physical change as ''Profane Hieros Gamos'', but instead fixes a single malady which might not be curable simply by large physical reconfiguration.