Changes

Jump to navigation Jump to search

Animate the Inanimate

No change in size, 15:07, 17 October 2021
no edit summary
To assign the stats of an animated object use the '''sidebar: Mortals Templates''' on p. 185 of the '''Vampire the Masquerade 5th Edition Core rulebook'''. A margin of Success of 0 grants the animated object stats equal to a weak mortal, a margin of 1 an average mortal, and etc.... The margin of successes caps at 3, a Deadly Mortal. A Storyteller may tweak an object's stats up or down if the object is structurally unsound, decaying, weak, extremely small or if it is particularly dense, large or hardy. An animated object is powered by the strength of its spirit so it may possess more or less than normal capabilities than its structure or size may at first suggest.
A critical success on the activation roll grants the object access to one level one or one level two power. This is in addition to any power the animated object may possess when created as a '''Deadly Mortal'''. The chosen power should be congruent with the themes of the object or its awakened spirit. On a total failure the object animates but ignores the kindred’s commands. The ST determines if the object flees, attacks or takes some other action. The object, no matter the STs decision, is initially unfriendly to the Caster. A bestial failure on the activation test awakens the inanimate object and imparts part of the Cainite's beast. Empowered by the spirit's rage at the audacity of the blood sorcerer's attempt to enslave it to their will, the object attacks as if in frenzy.
For purposes of this power an object is any non-sentient item predominantly crafted by the hand of man. (A Stone sculpture is okay but a dolem or Inukshuk inukshuk is not.) As an Amalgam, Animate the Inanimate is subject to the restrictions and conditions associated with Dominate unless stated otherwise above. Dominate overview may be found in '''Vampire: the Masquerade Core Rulebook, 5th Ed.. p. 255''' .
|duration=Until the task or the scene ends.
|related=
38
edits

Navigation menu