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Cognizant Construction

87 bytes added, 09:26, 19 October 2021
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|name=Cognizant Construction
|amalgam=
|prereq=Greater Animation
|description=The pinnacle of Biothaumaturgy, this power bestows a dead creature animated through one the lesser powers of this path with a semblance of intelligence it had in life. Animated animals possess a malicious cunning while higher life forms gain the ability to reason deductively rather than satisfy one commands.
|cost=12 Rouse Checks
|dicepool=Applicable dice pools, typically the activation pools, go here.Intelligence + Blood Sorcery
|system=Cognizant Construction uses the following system:
**Ingredients: An organism animated by the rituals Lesser Animation or Greater ritual Animation and the ingredient ingredients needed from them to cast it minus the deceased body.**Process: Using the same principle for preparing the tools as the ritual Thaumaturgy Surgery, the biothaumaturge cuts open the head of the animated creature without stopping the chanting. She then proceeds to heal part by part the brain of the creature, slashing and tearing apart what she cannot mend. This involves an elaborate precision and knowledge of the brain of said creature and might need several nights of hard work. The crucial part (make the Ritual roll then) is the final connexion of all the parts of the brain. In total, this ritual takes twelve two Rouse Checks worth of Blood from the caster, but the time that is needed for the completion of it is decided by the Storyteller.**System: Although this power ritual gives an animation the base intelligence of said creature, the animation nonetheless till still serves the orders it is given by its creatorand remains immune. A creature animated via Cognizant Creation has Mental and Social Attributes of one less then it possessed in life (but never below 1). This won't be creating any undead geniuses, but the story effect is that it creates an animated monster capable of reasoning. A Cognizant Constructions won't mindlessly fight to its second death if it sees a better or clever way of routing foes, and it will be capable of other deductive tasks as well.|duration=The time to finish this ritual is decided They also gain a dot from a Mental or Sorcery Discipline and a single level 1 power known by the Storytellerbiothaumaturge on top of the one from the previous ritual.
|related=This ritual is the fifth level of Rituals of Biothaumaturgy. Which also includes:
*[[Thaumaturgical Forensics]]
*[[Thaumaturgical Surgery]]
*[[Lesser Animation]]*Originally from [[Greater Animation]https://drive.google.com/file/d/18jX8wwcjyTBNe-CMFrNIxfLN-M2-tXFc/view Paths of Blood Sorcery
This bizarre path reputedly has its roots in the secret tomes of the inscrutable Black Hand. Over the past few years, its esoteric secrets have spread among certain cabals of Tremere, who regard it as curious mixture of Hermetic science and genetics. Biothaumaturgy concerns itself with the manipulation of life energies. In the laboratories of inspired Biothaumaturgy may be found strange creatures almost out of myth, veritable Frankenstein's monsters and less wholesome creations. Although it is not considered a "taboo" path, Biothaumaturgy is nonetheless strange and unsettling to those who observe its results.

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