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War Form

57 bytes added, 00:29, 16 January 2023
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*Fluid: You are made of an ever-changing liquid or can contort yourself in unnatural ways, allowing you to fit in the smallest of spaces, even under a door. You are also immune to grapples or restraints. The Storyteller might allow the use of Brawl with Dexterity for certain attacks done in this form. Cannot be taken with Massive.
*Humanoid: Your War Form is still human enough to be able to use weapons and tools via humanlike hands or other precise appendages.
*Stealthy: You have chameleon skin, psychic abilities, or some other way to hide your presence. You gain +2 to Stealth checks while in this form. Additionally, you can move at running speed while in stealthand bump into things and people without losing camouflage.
*Horrid: You look terrifying, even by War Form standards. You gain a +2 to all Intimidation rolls. Additionally, on a Critical Win involving Intimidation, witnesses must roll a Willpower test against Difficulty 4 to avoid fleeing (mortal) or Terror Frenzy (Kindred).
*Delirium: You exude a neurotoxin, magic aura, or something else that makes it difficult for mortals to remember you. Human witnesses must roll Intelligence + Resolve against a Difficulty of 4. If they Fail, they will misremember or rationalize the scene in which they saw you when they next wake up.

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