Changes

Jump to navigation Jump to search

War Form

35 bytes added, 12:12, 30 March 2022
m
no edit summary
*Horrid: You look terrifying, even by War Form standards. You gain a +2 to all Intimidation rolls. Additionally, on a Critical Win involving Intimidation, witnesses must roll a Willpower test against Difficulty 4 to avoid fleeing (mortal) or Terror Frenzy (Kindred).
*Delirium: You exude a neurotoxin, magic aura, or something else that makes it difficult for mortals to remember you. Human witnesses must roll Intelligence + Resolve against a Difficulty of 4. If they Fail, they will misremember or rationalize the scene in which they saw you when they next wake up.
*Other: Different or variant traits may be possible at Storyteller’s discretion(see Variant Fluid under Examples).
===Example War Form===

Navigation menu