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Animate the Inanimate

211 bytes removed, 21:22, 20 January 2023
Removed the Elder expansion to the power
A critical success on the activation roll grants the object access to one level one or one level two power. This is in addition to any power the animated object may possess when created as a '''Deadly Mortal'''. The chosen power should be congruent with the themes of the object or its awakened spirit. On a total failure the object animates but ignores the kindred’s commands. The ST determines if the object flees, attacks or takes some other action. The object, no matter the STs decision, is initially unfriendly to the Caster. A bestial failure on the activation test awakens the inanimate object and imparts part of the Cainite's beast. Empowered by the spirit's rage at the audacity of the blood sorcerer's attempt to enslave it to their will, the object attacks as if in frenzy.
 
Elders are capable of doing so much more with Animate the Inanimate. Cainites of 8th generation or lower are capable of using the full expanse of Dominate powers that they possess upon the object they command.
For purposes of this power an object is any non-sentient item predominantly crafted by the hand of man. (A Stone sculpture is okay but a dolem or inukshuk is not.) As an Amalgam, Animate the Inanimate is subject to the restrictions and conditions associated with Dominate unless stated otherwise above. Dominate overview may be found in '''Vampire: the Masquerade Core Rulebook, 5th Ed.. p. 255''' .
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